Instead of using macro’s with overrides (cast a before b when c is active) I use two simple macro’s which gives me a descent amount of damage. My current Ilevel is 878.
In case the macro is gear specific, here’s a link to the armory: Link to the Armory.
The first macro (HMM_MOB) gives a steady amount of damage, starting around 500K and levelling out at 520K (with min. 495K and max. 525k). This macro I use when fighting mobs.
The second macro (HMM_BOSS) gives a slightly more irregular damage output, starting near 1M and slowly dropping to 800K (with min. 700K and max. 1.1M). This macro I use when fighting bosses.
- Mobs.
Sequences['HMM_MOB'] = {
--- Author: Lytsepier@Turalyon
--- Talents: 1113311
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console scriptErrors 0
]],
'/cast [nochanneling] Windburst',
'/cast [nochanneling] Bursting Shot',
'/cast [nochanneling] Aimed Shot',
'/cast [nochanneling] Aimed Shot',
'/cast [nochanneling] Sidewinders',
'/cast [nochanneling] Marked Shot',
PostMacro = [[
/use [combat]13
/use [combat]14
]],
}
- Bosses
Sequences['HMM_BOSS'] = {
--- Author: Lytsepier@Turalyon
--- Talents: 1113311
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console scriptErrors 0
]],
'/cast [nochanneling] Windburst',
'/cast [nochanneling] Bursting Shot',
'/cast [nochanneling] Aimed Shot',
'/cast [nochanneling] Trueshot',
'/cast [nochanneling] A Murder of Crows',
'/cast [nochanneling] Aimed Shot',
'/cast [nochanneling] Sidewinders',
'/cast [nochanneling] Marked Shot',
PostMacro = [[
/use [combat]13
/use [combat]14
]],
}