I’ve been playing this sequence for a while now. 3/9 Mythic raid completed with 95% logs, and currently around +15 keys. My feedback is that I end up playing 4.1 for keys and 4.3 for raids.
4.3 is close to the sim and is the one doing the most damage, because it uses revenge much more than 4.1. So in raid, it’s ideal. I have now enough gear (280) to clear the entire heroic raids in Battle Stance with 4.3 and my life doesn’t move.
The issues is that in high keys, I’ve found my Ignore Pain getting nuked much more, which often leave me just with Shield Block because the sequence is busy dumping rage into Revenge. For that reason, I’ve rolled back to 4.1 which does naturally a little less dmg but use IP more, increasing my survival. Still, I’ve included Revenge into lalt mod (as I don’t use Champion Spear), which still allows me to parse in dmg in the 90-92 range (on top of the increase tankiness).
Hey orb, I’ve got a funny thing happening, in M+ dungeons, sometimes suddenly sequence gets stuck between tclap and tblast, and then just stops casting either one, so my aoe threat goes out the window lol. Any way you could look into this? Maybe blizz hotfixed something without telling anyone?
What changes would you apply to 4.3 to try Colossus build? I guess putting Demolish into a modifier is quite straightforward. The 4.3 already spam Revenge so this spell should be good. However I guess we should reduce the frequency of Thunder Clap no?
hey hope you are well these days i cant us the gse
GSE: Import Sequence is incompatible with the current version of GSE. Upload it to https://gse.tools to update it to the current format, then re-import.