Hi, I love your gse, it works excellent in version 11.0.2, however, after 11.0.5 update, the gse not working anymore for me. After keybinding, and press the key, nothing happened. Could anybody let me know if the gse still works for 11.0.5 version? thanks!
I’ll check on it when I get a minute. Sometimes patches break stuff and things need updates.
still works perfectly for me
where is the updatet version?
I’m trying to play the game a bit. I haven’t played anything but paladin in a week since that is my main. I’ll try to get to this when I can. Any build you find that has the same skills will work just fine.
I think this just needs a build update, yes? I usually go to murlok.io and get the top Mythic build for a spec and the top BGB build and use those.
I’m working on this now. I have ST where I want it and am fixing AoE.
Hi question is there a way to get volley to cast at target instead of cursor?
Unfortunately no, you can’t cast it at target. It’s a gripe I have with certain spells.
understand ty sir ill just remove the line and manual it for now …dang blizzard lol
Exciting times ahead, thanks for getting around to it Orb.
If you want to post what you have so far, I would be more than happy to run some test.
Sure thing, here is where I’m at on ST:
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Talents:
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I’m having an issue with AoE, and working on solving it.
I was getting about 650k dps 3 min test on a target dummy, as compared to a 700k sim. That using the my mythic loadout
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This seems to be working fairly well, there are a few small delays before casting steady shot, that if I fill manually I can get a bit higher results. I will see if adjusting the click speed helps.
Using the original AOE with this spec, but changing the case sequence for only one Multi shot on all the lines seems to work fairly well. 2.2m vs 2.4m sim on 5 targets. I will export what I have and post it when when I get back on.
Using the ST spec
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I was getting ~600k with a 770k sim. Didn’t get time to see what was happening here for me but I can look more.
Can you export what you did for AOE so I can better understand what you did?
Well assuming I do this correctly.
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Sometimes Rapid fire does not go off when it should and it doesn’t dump focus with multi shot when rapid fire and aimed shot are on CD.
I’ll look at it and see what I can do.
I ran a few more tests last night and was getting results that were all over the place. I think a lot of the variation has to with rapid fire. Basically, we are getting the right number casts but the sims show a lot more damage because of they are only going off when trick shots is active, while with the current sequence it sometimes gets in that sequence, but not always. Basically we should be trying to hit the a loop that is Multi to enter the loop [Rapid->Aimed->Multi->Aimed->Multi ]. However the Aimed after Rapid Fire only happens sometimes, as if we don’t have 2 aimed available or enough focus, it should skip and go to right to the next multi. Then we filter in salvo/volly and explosive shot on CD.
It has been several years(12) since I played so there are some concepts that I am still figuring out in how GSE goes through the blocks as well as if there are ways to break out of loops and castsquences. I thought I had it all figured out, using some variables, but as I found out the API doesn’t allow use of a lot of the handy information for anything aside from display items.
Do you know a way with GSE to get a variable set based on what the successful cast is?
Tested his macro, didn’t look into it but it def pumps.
Im rather excited to test this out tonight in some pugs. Thanks again for what all you makers do.
Thank you, I’m still working on it and it’s my goal for the week but it’s taking longer than I thought to get a finalized sequence out that I’m happy with.