Plain Text export request

This is now (kind of) possible with the Raw Edit button:

You can copy the “Raw version” of your macro and paste it in a comment of the WLM forum, inside two lines of these characters: ```


Example with the macro pasted between two lines of ``` characters:

 {
    ["Variables"] = {
        ["KeyPress"] = {
            [1] = "/click [mod:alt] AA1_BUFFS",
            [2] = "/click [mod:ctrl] AA2_SLOWDOWNS",
            [3] = "/click [mod:shift] AA3_AOE"
        }
    },
    ["Actions"] = {
        [1] = {
            [1] = "~~KeyPress~~",
            [2] = "/cast [nomod,nochanneling,combat] Concussive Shot",
            ["Type"] = "Action"
        },
        [2] = {
            [1] = "~~KeyPress~~",
            [2] = "/cast [nomod,nochanneling,combat,@cursor] Tar Trap",
            ["Type"] = "Action"
        },
        [3] = {
            [1] = "~~KeyPress~~",
            [2] = "/cast [nomod,combat,@cursor] Wild Spirits",
            ["Type"] = "Action"
        },
        [4] = {
            [1] = "~~KeyPress~~",
            [2] = "/cast [nomod,nochanneling,combat,@cursor] Volley",
            ["Disabled"] = false,
            ["Type"] = "Action"
        },
        [5] = {
            [1] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Aimed Shot",
                ["Type"] = "Action"
            },
            [2] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Concussive Shot",
                ["Type"] = "Action"
            },
            [3] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Trueshot",
                ["Type"] = "Action"
            },
            [4] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Rapid fire",
                ["Type"] = "Action"
            },
            [5] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Arcane shot",
                ["Type"] = "Action"
            },
            [6] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Aimed Shot",
                ["Disabled"] = false,
                ["Type"] = "Action"
            },
            [7] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Double tap",
                ["Type"] = "Action"
            },
            [8] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Concussive Shot",
                ["Type"] = "Action"
            },
            [9] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Aimed Shot",
                ["Disabled"] = false,
                ["Type"] = "Action"
            },
            [10] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Aimed Shot",
                ["Type"] = "Action"
            },
            [11] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Explosive Shot",
                ["Type"] = "Action"
            },
            [12] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Rapid fire",
                ["Disabled"] = false,
                ["Type"] = "Action"
            },
            [13] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Concussive Shot",
                ["Type"] = "Action"
            },
            [14] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Aimed Shot",
                ["Disabled"] = false,
                ["Type"] = "Action"
            },
            [15] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Steady Shot",
                ["Type"] = "Action"
            },
            [16] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Arcane Shot",
                ["Type"] = "Action"
            },
            [17] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Aimed Shot",
                ["Type"] = "Action"
            },
            [18] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Concussive Shot",
                ["Type"] = "Action"
            },
            [19] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Trueshot",
                ["Type"] = "Action"
            },
            [20] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Double tap",
                ["Disabled"] = false,
                ["Type"] = "Action"
            },
            [21] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Aimed Shot",
                ["Type"] = "Action"
            },
            [22] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Rapid fire",
                ["Type"] = "Action"
            },
            [23] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nomod,nochanneling,combat] Explosive shot",
                ["Type"] = "Action"
            },
            ["Type"] = "Loop",
            ["Repeat"] = 2,
            ["StepFunction"] = "Sequential"
        }
    },
    ["InbuiltVariables"] = {
        ["Combat"] = true,
        ["Trinket2"] = true,
        ["Ring2"] = false,
        ["Head"] = false,
        ["Neck"] = false,
        ["Trinket1"] = true,
        ["Belt"] = false,
        ["Ring1"] = false
    }
}