SCG-Single button BM Hunter macro sets patch 11.0.5 level 80 update:11/7/2024

ya they should be edited on the first post. Specifically, within gse, I got rid of the loop section of the sequence, and I used the repeat option on some of the spell blocks instead of duplicating those spells in more than 1 spell block as a way to simplify the sequence. As to how well it performs compared to what I had earlier right now, I don’t know yet (Also raidbots for simming is somewhat broken right now for some classes due to wow just recently being updated). It was primarily for meto have the same general setup for this sequence as I have for my other classes for easier editing.

Survival will by my next planned class to update but will have to wait until I get back from work.

i get a error when using this

Message: Interface/AddOns/GSE/API/Storage.lua:561: attempt to index local 'spellinfo' (a nil value)
Time: Wed Oct 23 16:41:07 2024
Count: 1
Stack: Interface/AddOns/GSE/API/Storage.lua:561: attempt to index local 'spellinfo' (a nil value)
[string "@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua"]:723: in function `SecureActionButton_OnClick'
[string "@Interface/AddOns/Blizzard_ActionBar/Mainline/ActionButton.lua"]:110: in function `TryUseActionButton'
[string "@Interface/AddOns/Blizzard_ActionBar/Mainline/ActionButton.lua"]:158: in function `ActionButtonUp'
[string "ACTIONBUTTON1"]:4: in function <[string "ACTIONBUTTON1"]:1>

Locals: self = ActionButton1 {
 FlyoutArrowContainer = Frame {
 }
 showButtonArt = true
 icon = ActionButton1Icon {
 }
 SlotArt = Texture {
 }
 bar = MainMenuBar {
 }
 HotKey = ActionButton1HotKey {
 }
 HighlightTexture = Texture {
 }
 CooldownFlash = Frame {
 }
 IconMask = MaskTexture {
 }
 SpellHighlightAnim = AnimationGroup {
 }
 commandName = "ACTIONBUTTON1"
 index = 1
 container = MainMenuBarButtonContainer1 {
 }
 bindingAction = "ACTIONBUTTON1"
 feedback_action = 1
 TargetReticleAnimFrame = Frame {
 }
 Border = ActionButton1Border {
 }
 Flash = ActionButton1Flash {
 }
 FlyoutBorderShadow = ActionButton1FlyoutBorderShadow {
 }
 QuickKeybindHighlightTexture = Texture {
 }
 flashing = 0
 flashtime = 0
 CheckedTexture = Texture {
 }
 PushedTexture = Texture {
 }
 NormalTexture = ActionButton1NormalTexture {
 }
 AutoCastOverlay = Frame {
 }
 Count = ActionButton1Count {
 }
 TextOverlayContainer = Frame {
 }
 LevelLinkLockIcon = Texture {
 }
 NewActionTexture = Texture {
 }
 Name = ActionButton1Name {
 }
 action = 1
 eventsRegistered = true
 SpellCastAnimFrame = Frame {
 }
 InterruptDisplay = Frame {
 }
 SpellHighlightTexture = Texture {
 }
 SlotBackground = Texture {
 }
 cooldown = ActionButton1Cooldown {
 }
}
inputButton = "LeftButton"
down = false
isKeyPress = true
isSecureAction = true
isSecureMousePress = false
pressAndHoldAction = false
useOnKeyDown = false
clickAction = true
releasePressAndHoldAction = false
treatAsKeyPress = false

That typically happens when gse is trying to use a spell you don’t know for whatever reason. See my top post:

@Thesairen Hey im on BM Hunter and enjoying this class planning to make any changes to this like speccing to Dark Ranger build ?

From what I see, the macro should work just fine without having to change anything if you want to spec into dark ranger. Once I have some time though I’ll look into making any necessary talent changes and share the changes here if I see improvements.

edit: seems this is already spec’d into dark ranger.

1 Like

I have used your stuff for awhile now. I cannot figure out why Hunter’s Mark is never fired off, everything else works :slight_smile:

If you haven’t yet, try the version where you press ctrl to cast hunters mark. On a side not, from what I’ve read, hunter’s mark seems to only be beneficial situationally if you’re doing pvp content.

Hi, what speed do you have the macro running at? 100ms or 200ms etc?

I would consider anywhere from 100 to 150 to be ideal for maximum dps from this.

I must have done something wrong. All my toon does is cast hunters mark, heal pet. Ive imported the GSE macro, and thats it. oh and your talent tree. I did create the macros in wow, and put them in 1 and 2 on action bar. but whether i spam clicking it or set my mouse to click 20times per sec does nothing else.
What have i done wrong?

Make sure you do the following instruction to get it to work properly.

OMG i read that too at the start… DER!!! thanks m8

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Thanks for the reply. I just added it to the sequence and it works fine. It actually increases dps 5% if the hp is above 80 so its certainly worth using. Especially against rogues and druids in pvp :slight_smile:

I actually use my own macro ive had for years as opener for hunter.
/targetenemy [nonexists][dead][help]
/cast Hunter’s Mark
/cast !Auto Shot
/petattack
/cast Charge
/cast Dash
/cast Dive
That why it applies Hunters at start. When its AOE i dont even bother as mobs go down quick. I literrally click 1. then hold mouse button 5 down for GSE macro. (razer programmed)

1 Like