SLG will this work with Dark Ranger >?
u can make a single marco for that vs putting it in the marco it works better
Hereās something I came up with, merging a suggested macro someone else suggested for misdirection into the BM_ST macro. To do so, I did have to remove bursting shot and exhilaration from the wow macro to make room, though.
/cast [@pet,dead][@pet,noexists,dead] Revive Pet; [nopet] Call Pet 1
/targetenemy [noharm][dead]
/startattack
/cast [mod:shift,@cursor] Freezing Trap
/cast [mod:ctrl,@mouseover][mod:ctrl,@pet] Misdirection
/click SCG_BM_ST
/cast Kill Shot
basically, mouse over a party member and press ctrl to cast misdirection on them, or donāt mouse over anyone and press ctrl to cast misdiretion on your pet. (thatās the idea but I didnāt test it to see how well it works.)
Thatās something you could try,
The other option is to put the skill in a separate macro as Kiadarkley suggested.
something like this:
#showtooltip Misdirection
/cast [@focus, help] [@pet, nodead, exists] Misdirection
I have noticed that misdirect is used even when not in the sequence. i have tried to find where it might be but cant see it. Is anyone else seeing this?
Can someone help me? I have a problem. Iām playing with a German client. When is the macro written? Itās too big to translate the ability into German. Also, I didnāt remove the three abilities. Is it still 290?
/cast [@pet,dead][nopet,dead] Tier wiederbeleben; [nopet] Begleiter 1 rufen
/targetenemy [noharm][dead]
/startattack
/click SCG_BM_AOE
/cast Tƶdlicher Schuss
Can someone adjust this for me? That would be nice.
I made a few updates to this macro set based on what murloc.io currently shows is popular, along with an improvement on how the macro handles revive/call pet spells.
Are the ST and AOE sequences the same on purpose?
That was not intentional. Should be fixed now.