SCG-Single button survival hunter macro sets level 80 patch 11.0.2 update: 9/17/2024

Hello, which talents you use with hero talents, with the Talent import it dont work.

do you use fury of the eagle?

nah i use this one for talents

C8PAAAAAAAAAAAAAAAAAAAAAAMGYgtxoxyAY2AbzM2mxMzMjZMzYGjxYmZmBAAAAAAAAAAAAAAaGGzMzMzYmxMMGmZYMMjZwGA

Maxroll Survival m+

yeah using that one too and just disabled the Flanking Strike Blocks

what ms do you use? or you do manual

i have it set to 100ms

are gonna keep this updated. seems to be only surv one. hope you keep going.

Anyone getting this Lua error?

Message: Interface/AddOns/GSE/API/Storage.lua:520: attempt to index local ‘spellinfo’ (a nil value)
Time: Wed Sep
Count: 36
Stack: Interface/AddOns/GSE/API/Storage.lua:520: attempt to index local ‘spellinfo’ (a nil value)
[string “@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua”]:681: in function <
ddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua:674>
[string “@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua”]:723: in function SecureActionButton_OnClick' [string "@Interface/AddOns/Blizzard_ActionBar/Mainline/ActionButton.lua"]:100: in function TryUseActionButton’
[string “@Interface/AddOns/Blizzard_ActionBar/Mainline/MultiActionBars.lua”]:31: in function `MultiActionButtonUp’
[string “MULTIACTIONBAR3BUTTON10”]:4: in function <[string “MULTIACTIONBAR3BUTTON10”]:1>

Locals: self = MultiBarRightButton10 {
FlyoutArrowContainer = Frame {
}
icon = MultiBarRightButton10Icon {
}
SlotArt = Texture {
}
bar = MultiBarRight {
}
HotKey = MultiBarRightButton10HotKey {
}
HighlightTexture = Texture {
}
CooldownFlash = Frame {
}
IconMask = MaskTexture {
}
SpellHighlightAnim = AnimationGroup {
}
commandName = “MULTIACTIONBAR3BUTTON10”
index = 10
container = MultiBarRightButtonContainer10 {
}
bindingAction = “MULTIACTIONBAR3BUTTON10”
CheckedTexture = Texture {
}
feedback_action = 34
Border = MultiBarRightButton10Border {
}
Flash = MultiBarRightButton10Flash {
}
flashing = 0
SpellCastAnimFrame = Frame {
}
QuickKeybindHighlightTexture = Texture {
}
flashtime = 0
PushedTexture = Texture {
}
NormalTexture = MultiBarRightButton10NormalTexture {
}
AutoCastOverlay = Frame {
}
Count = MultiBarRightButton10Count {
}
TextOverlayContainer = Frame {
}
LevelLinkLockIcon = Texture {
}
NewActionTexture = Texture {
}
Name = MultiBarRightButton10Name {
}
FlyoutBorderShadow = MultiBarRightButton10FlyoutBorderShadow {
}
action = 34
TargetReticleAnimFrame = Frame {
}
eventsRegistered = true
InterruptDisplay = Frame {
}
buttonType = “MULTIACTIONBAR3BUTTON”
SpellHighlightTexture = Texture {
}
SlotBackground = Texture {
}
cooldown = MultiBarRightButton10Cooldown {
}
}
inputButton = “LeftButton”
down = false
isKeyPress = false
button = “LeftButton”
unit = nil
actionType = “action”
PRESS_TYPE_DOWN = 1
PRESS_TYPE_UP = 2

nope. ive had no issues with macro

Typically, if you’re getting an error, it’s because you don’t currently know all the spells that are within the gse spell blocks, aka while you’re still leveling up or you happen to be in a different spec than what the macro requires. In other words, go into gse/macro name/‘1’/, find any spell blocks that contain a spell you don’t know, disable those blocks, and press save until you learn those spells. I would also remove any spells you don’t yet know inside the WoW macro. If you go to a different spec, then disable the gse macro itself. (GSE/macro name/disable, then save).

I sent you a paypal donation. Hope we can talk sometime

Thanks, for the donation. While I can’t guarntee anything, I’d be happy to hear your request. Just send me a pm here on this site.

I realized I forgot to update the survival hunter when I leveled my hunter to 80. I decided to spend good bit of time trying to optimize the dps of this macro set, experimenting with a newer feature in the process. Anyway, let me know what you think.

Will try it tonight and will give a feedback, thx for all your work ! :slight_smile:
You’r doing more dmg with your updated version than the older one ? :slight_smile:

For some reason, this macro doesn’t do anything except waiting for kill shot. Any ideas?

do this to get it to work.

Obviously this is deactivated but when I check my sequences in GSE your imports aren’t there. I also don’t get an error message when importing.

There seems to be something wrong with the GSE code. :frowning:

I just tested the imports (before the server shutdown) and they import no problem for me. Are you sure you’re importing the correct codes? Top is the talents import, bottom 2 are are the imports for gse

Ill be using for m+ later will give feedback