Hello, which talents you use with hero talents, with the Talent import it dont work.
do you use fury of the eagle?
nah i use this one for talents
C8PAAAAAAAAAAAAAAAAAAAAAAMGYgtxoxyAY2AbzM2mxMzMjZMzYGjxYmZmBAAAAAAAAAAAAAAaGGzMzMzYmxMMGmZYMMjZwGA
yeah using that one too and just disabled the Flanking Strike Blocks
what ms do you use? or you do manual
i have it set to 100ms
are gonna keep this updated. seems to be only surv one. hope you keep going.
Anyone getting this Lua error?
Message: Interface/AddOns/GSE/API/Storage.lua:520: attempt to index local âspellinfoâ (a nil value)
Time: Wed Sep
Count: 36
Stack: Interface/AddOns/GSE/API/Storage.lua:520: attempt to index local âspellinfoâ (a nil value)
[string â@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.luaâ]:681: in function <âŠddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua:674>
[string â@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.luaâ]:723: in function SecureActionButton_OnClick' [string "@Interface/AddOns/Blizzard_ActionBar/Mainline/ActionButton.lua"]:100: in function
TryUseActionButtonâ
[string â@Interface/AddOns/Blizzard_ActionBar/Mainline/MultiActionBars.luaâ]:31: in function `MultiActionButtonUpâ
[string âMULTIACTIONBAR3BUTTON10â]:4: in function <[string âMULTIACTIONBAR3BUTTON10â]:1>
Locals: self = MultiBarRightButton10 {
FlyoutArrowContainer = Frame {
}
icon = MultiBarRightButton10Icon {
}
SlotArt = Texture {
}
bar = MultiBarRight {
}
HotKey = MultiBarRightButton10HotKey {
}
HighlightTexture = Texture {
}
CooldownFlash = Frame {
}
IconMask = MaskTexture {
}
SpellHighlightAnim = AnimationGroup {
}
commandName = âMULTIACTIONBAR3BUTTON10â
index = 10
container = MultiBarRightButtonContainer10 {
}
bindingAction = âMULTIACTIONBAR3BUTTON10â
CheckedTexture = Texture {
}
feedback_action = 34
Border = MultiBarRightButton10Border {
}
Flash = MultiBarRightButton10Flash {
}
flashing = 0
SpellCastAnimFrame = Frame {
}
QuickKeybindHighlightTexture = Texture {
}
flashtime = 0
PushedTexture = Texture {
}
NormalTexture = MultiBarRightButton10NormalTexture {
}
AutoCastOverlay = Frame {
}
Count = MultiBarRightButton10Count {
}
TextOverlayContainer = Frame {
}
LevelLinkLockIcon = Texture {
}
NewActionTexture = Texture {
}
Name = MultiBarRightButton10Name {
}
FlyoutBorderShadow = MultiBarRightButton10FlyoutBorderShadow {
}
action = 34
TargetReticleAnimFrame = Frame {
}
eventsRegistered = true
InterruptDisplay = Frame {
}
buttonType = âMULTIACTIONBAR3BUTTONâ
SpellHighlightTexture = Texture {
}
SlotBackground = Texture {
}
cooldown = MultiBarRightButton10Cooldown {
}
}
inputButton = âLeftButtonâ
down = false
isKeyPress = false
button = âLeftButtonâ
unit = nil
actionType = âactionâ
PRESS_TYPE_DOWN = 1
PRESS_TYPE_UP = 2
nope. ive had no issues with macro
Typically, if youâre getting an error, itâs because you donât currently know all the spells that are within the gse spell blocks, aka while youâre still leveling up or you happen to be in a different spec than what the macro requires. In other words, go into gse/macro name/â1â/, find any spell blocks that contain a spell you donât know, disable those blocks, and press save until you learn those spells. I would also remove any spells you donât yet know inside the WoW macro. If you go to a different spec, then disable the gse macro itself. (GSE/macro name/disable, then save).
I sent you a paypal donation. Hope we can talk sometime
Thanks, for the donation. While I canât guarntee anything, Iâd be happy to hear your request. Just send me a pm here on this site.
I realized I forgot to update the survival hunter when I leveled my hunter to 80. I decided to spend good bit of time trying to optimize the dps of this macro set, experimenting with a newer feature in the process. Anyway, let me know what you think.
Will try it tonight and will give a feedback, thx for all your work !
Youâr doing more dmg with your updated version than the older one ?
For some reason, this macro doesnât do anything except waiting for kill shot. Any ideas?
do this to get it to work.
Obviously this is deactivated but when I check my sequences in GSE your imports arenât there. I also donât get an error message when importing.
There seems to be something wrong with the GSE code.
I just tested the imports (before the server shutdown) and they import no problem for me. Are you sure youâre importing the correct codes? Top is the talents import, bottom 2 are are the imports for gse
Ill be using for m+ later will give feedback