Why do I run with 125ms?!

UPDATED // June 30. in 2020 After several considerations and tests, I have decided to change the number of key presses from 4 pr. second to 8, so I now run @ 125ms.

Notification! Just to be clear, this is not a discussion / topic, if it is okay to use auto pressing keyboard (autofire) tools ect.!!!

How many keystrokes per second are acceptable?

  • What is human posible, no limit, game restriction?!!!

You may have your own point of view on this, but here comes my thoughts!

As I see it, 8 keystrokes per second is humanly possible and therefore a fair number. This means that Im using a auto key delay @ 125ms (8 times @ 125ms = 1 second), and furthermore I think it works best with a small break when you press down your key and release it. And that will look like this:

But why do I think that this ‘push-down-break’ is an good idea?

Timeline for 1 sec with 75ms delay and a 50ms ‘break’ / delay on keypress down:

 000ms <key up>
 075ms >press key down<
 125ms <release key up>
 200ms >press key down<
 250ms <release key up>
 325ms >press key down<
 375ms <release key up>
 450ms >press key down<
 500ms <release key up>
 575ms >press key down<
 625ms <release key up>
 700ms >press key down<
 750ms <release key up>
 825ms >press key down<
 875ms <release key up>
 950ms >press key down<
1000ms <release key up>

vs no ‘break’ / delay on keypress down:

 000ms <key up>
 125ms >press key down<
 125ms <release key up>
 250ms >press key down<
 250ms <release key up>
 375ms >press key down<
 375ms <release key up>
 500ms >press key down<
 500ms <release key up>
 625ms >press key down<
 625ms <release key up>
 750ms >press key down<
 750ms <release key up>
 875ms >press key down<
 875ms <release key up>
1000ms >press key down<
1000ms <release key up>

This means that there will be a possibility you only have 7 keystroks per second, when you run without press/release break, IF the in-game global cooldown i 1 second… but it’s NOT (long story).

There are so many factors in this calculation and I just simplified, without taking into account software, hardware, game and rules.

So all in all, it comes down to what you believe in as I do, whatever you feel comfortable with, and works for you. Not very scientific, I know :wink:

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