What it handles
The sequence cycles through:
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Fists of Fury
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Rushing Wind Kick
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Rising Sun Kick
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Tiger Palm
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Blackout Kick
Rushing Wind Kick will only cast when it is available.
Every cast uses [nochanneling], so the sequence should not cancel Fists of Fury or a manually cast Spinning Crane Kick.
What stays manual
You control:
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Spinning Crane Kick and its procs
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Whirling Dragon Punch
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Strike of the Windlord
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Slicing Winds
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Zenith
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Invoke Xuen
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Touch of Death
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Celestial Conduit
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Trinkets and potions
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Interrupts, defensives and movement
This is why the same sequence can be used with both Shado-Pan and Conduit. It handles the shared Windwalker core while hero-specific abilities and important decisions remain manual.
I use it on a scroll bind at roughly four to five inputs per second. Briefly stop scrolling when pressing a manual proc or cooldown.
Talents from wowhead.
Import
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