Zabratooth Combat Rogue V1.05 Forever Beta 1-30 (07.10.26) & ActionTrail Addon

Hi Guys,

I am still no expert in GSE-Macros, but I’ve been experimenting with a very simple Rogue levelling macro for WoW Forever.

The goal is not to automate every Rogue ability, but to remove the repetitive
builder → builder → finisher part while keeping interrupts, defensives, CC,
mobility and PvP utility manual.

This is currently being tested in the WoW Forever Beta.

Tested so far:

  • Level 13 Rogue
  • WoW Forever Beta
  • GSE
  • 100MS key repeat / spam with Razor Mouse

A. CURRENT LEVELLING VERSION

!GSE3!nZTPTxNBFMf9FQ8knjzhaU5GE6C7hbZC1ADbio2FGouYSEh8O/t2d9jZmXXmbWmJhxL/Av8EBL1ows1473/i/8DRxLQlgFg08TKZvDfzne/nzbz5GGXQlRqCQ7EBRoAv0fbCVeBG256sSUxRkadzRVdFC9/mqDja/byBbZRSqIi90FGObMOdcUqH4hVCspQbsL14A40VWtn3B9ESp8Fs73NA3QwxHYgH690Mw1EmritC0wYJs6NkZ7FgCQwBEfBkosDBkj05nBm0SI+4Tn2gQpG5lVJl6rex6Mw/COpcqztXrt3+GeRK0JusrvxcSDpl3A+9ocIxNsBHGbjTrnPm9NM5pyeW8qELtpnqYAEkbbGSW3EnzgVtLELaYm6lUr7geFPp0wVTo/lQYURCYCKkMRzlStm5pEyXQPVGMOg608XSX2l+/FngEQUnI7fYsoQA2ROZG9OduAi+ovMIxyMOdl9K2BJKWELDWmREglNjAlJwZKACVhV87IJ/BmptYTkaIPyv0rWHpWP3QtFhLVVld4eC95MGWHqZBQNZVXSKZddxKk7ZnXWdeBUJqkDwNVzKKdZm+zX4BkhrirdXWrWTPpi8ddOsgspBjqygGvg6ppoKteHo6TQDAl9IQd3j+CnKTAqVdCZjoswuFAo7ekfCbnd4e3aG6zSqYgi5pOuiaUQk1DPsdh5eaMt3/Q/97yb0+98MsVbcP9rdlf0vvukfqc6iJ8FawdkyErDn7ZqsYoYqQMUF2oMxv8FZ//fCVoa8Xr3B15ve5OO9YA1SHP8nxF6MPLF5mrTdhTn05+Z9d3b4Hre9ZqNR89brzbVf

Goal:
Keep the basic solo rotation extremely simple and predictable.

Rotation:
Sinister Strike → Sinister Strike → Sinister Strike → Eviscerate → Repeat

Macro:
/startattack
/castsequence Sinister Strike, Sinister Strike, Sinister Strike, Eviscerate


B. VARIANTS

Levels 1–9

Goal
A very simple low-level Combat Rogue leveling sequence.

Rotation
Sinister Strike → Sinister Strike → Sinister Strike → Eviscerate

/startattack
/castsequence reset=target Sinister Strike, Sinister Strike, Sinister Strike, Eviscerate

Manual
Use Gouge, Kick, Sprint, Evasion and other utility manually as needed.


Levels 10–25

Goal
Keep the basic rotation simple, while adding manual access to Slice and Dice and Gouge without interfering with the main castsequence.

Rotation
Sinister Strike → Sinister Strike → Sinister Strike → Eviscerate

Modifiers
ALT – Slice and Dice
CTRL – Gouge

/startattack
/cast [mod:ctrl] Gouge
/cast [mod:alt] Slice and Dice
/castsequence [nomod:ctrl,nomod:alt] reset=target Sinister Strike, Sinister Strike, Sinister Strike, Eviscerate

Manual
Kick, Sprint, Evasion and other utility as needed.


Level 26+

Goal
Switch to the established TBC-style Combat Rogue playstyle once Cheap Shot becomes available.

The stealth opener stays manual:

Stealth → Pick Pocket → Cheap Shot

After the opener, use the macro for the normal Combat rotation.

Rotation
Sinister Strike → Sinister Strike → Sinister Strike → Eviscerate

tbd when i reach Level 26


C. MANUAL ABILITIES

For now I deliberately keep these manual:

  • Kick
  • Evasion
  • Sprint
  • Vanish
  • Sap
  • Kidney Shot
  • PvP utility
  • Situational finishers

The idea is that GSE handles the boring repeatable part while the Rogue gameplay
itself remains manual.


D. TRIAL & ERROR

I built a small Forever addon for me to do some debugging.

It shows the abilities actually executed by the client as a moving icon history,
similar to discontinued TrufiGCD.

You can also find the addon on Curseforge:
https://www.curseforge.com/wow/addons/actiontrail

This was very useful for distinguishing between:

  • GSE being triggered
  • GSE moving to another step
  • WoW actually executing an ability

It also has an optional GSE debug display showing the GSE trigger number and
current step.

That is how I eventually found the difference between GSE Sequential behaviour
and native /castsequence behaviour.


E. MY TALENTS 10–30

This is the talent path I currently use together with the three leveling macro variants above.

The goal is smooth solo Combat Rogue leveling setup with strong Sinister Strike efficiency, better Eviscerate damage, Riposte for reactive melee combat, and Blade Flurry as the level 30 milestone.

Talent order

Level 10–11 2/2 Improved Sinister Strike

Level 12–14 3/3 Improved Eviscerate

Level 15–17 3/3 Precision

Level 18–20 3/3 Deflection

Level 21 1/1 Riposte

Level 22–23 2/2 Endurance

Level 24–28 5/5 Dual Wield Specialization

Level 29 1/2 Improved Sprint

Level 30 1/1 Blade Flurry

Level 30 result

Combat – 21 points

2/2 Improved Sinister Strike
3/3 Improved Eviscerate
3/3 Precision
3/3 Deflection
1/1 Riposte
2/2 Endurance
1/2 Improved Sprint
5/5 Dual Wield Specialization
1/1 Blade Flurry

Why this works well with the macros

  • Improved Sinister Strike directly supports the main builder used in all three macro versions.
  • Improved Eviscerate improves the standard finisher used in the early leveling sequences.
  • Precision and Dual Wield Specialization improve the basic Combat playstyle without adding extra button complexity.
  • Riposte fits very well as a reactive additional attack during normal melee combat.
  • Endurance improves Sprint/Evasion uptime while leveling.
  • Blade Flurry becomes available at level 30 and is mapped to SHIFT in the 26+ macro.

F. CHANGELOG

v1.05 ReWork

  • Added experimental “10-25 (fix SnD & Evis)” version
  • New fixed rotation:
    SS → SS → SnD → SS → SS → SS → Eviscerate
  • SnD is now part of the native castsequence instead of being used manually
  • Prevents the sequence from getting stuck on Eviscerate after SnD consumes the combo points
  • The 26+ version was functionally identical to 10-25 because the planned Cheap Shot opener cannot yet be integrated reliably

V1.04 BugFixing Variant 26+: Clean working now, even without “Blade Furry” skilled
V1.03 Combat Rogue leveling update

  • Split the leveling macro into three stages :
    • 1–9 – basic Sinister Strike / Eviscerate rotation
    • 10–25 – adds ALT Slice and Dice and CTRL Gouge
    • 26+ – switches to the established TBC-style Combat Rogue setup
  • Kept the Stealth opener manual from level 26 onward:
    • Stealth → Pick Pocket → Cheap Shot
  • Modifier layout for 26+ :
    • SHIFT – Blade Flurry
    • ALT – Slice and Dice
    • CTRL – Gouge
  • Gouge was removed from the fixed castsequence because it could block the main Sinister Strike rotation under rapid key spam.
  • Main combat rotation remains based on a native /castsequence for reliable execution under fast GSE/WLM triggering.
  • Added a recommended Combat leveling talent path from level 10 to 30 , ending with Blade Flurry at level 30.
2 Likes

Documentation of the macro in case the GSE-Sequence will be outdated or someone wants to change it in the builder:
Level 1-9:


Level 10-25:

Level 26+

… reserved for further content
./giggle

what spec are you going for rogue? I want to follow along with this

Thanks for this. Any idea what addon we can use to keep track of the rotation since TrufiGCD no longer is updated?

Hi,

i added a Combat-Talent-Idea. I am waiting for “Cheap Shot”. This will change the playstyle to my origin TBC-Style :slight_smile:

1 Like

Hi,

actually i can’t say. I just saw that it is discontinued and the was no other working alternative (eg Details Streamer Plugin did not work for me)

I just noticed you had your version available. sorry for missing that. Thank you again for a combat macro. Its the only version (axes) i can deal with out of Rogue.

i added /targetenemy [noharm][dead]
/cast [nostealth,nocombat] Stealth
the the beginning of the marco to get in and out of stealth easier

Oh ja, you can automated that. For me it was easier to keep stealth as a manual choose ^^

not sure if its just me or if you are experiencing this if i use the Mod say Alt in the fight the macro stops working from key bind i have to click it to get it going again. any ideas?

have you tried to take the modifier out of the rotation? maybe its bugged. my rogue is not level 30 and i tried to set ALT to “Blade Furry”

I’ll try that and report back

this is what I have and it still seems to lock up

/targetenemy [noharm][dead]
/cast [nostealth,nocombat] Stealth
/cast [mod:ctrl] Slice and Dice
/cast [mod:shift] Gouge
/castsequence [nomod:ctrl,nomod:shift,] reset=target Sinister Strike, Sinister Strike, Sinister Strike, Evisceratee

Try to remove /Cast Stealth. The Combination of Cast and Castsequence has in forever never worked for me.

still seems to be doing it even with that removed

I tried to test your version, but i did not even get “Cast Stealth” to fire .. i am spamming my key with 100MS …

The castsequence did work as expected …

So weird I too it back to basics even and the script would just stop it seems like after i do a S&D it breaks it till i resets

Yes weird. Maybe try to delete the sequence complete and add it fresh new. I have updated Variant 3 (26+) this morning. All modifieres are working well. The one for “blade furry” does not break, even if the spell is not learned … i am still Level 10 ^^

You can see in ActionTrial - i castet Slice n Dice and Gouge during the fights … CTRL for “Blade Furry” does not break. The Sequence casts a regular Sinister Strike.

Edit: I cleaned the Debug-Spam in the Addon. Now it shows also, when you hit a modifier key.

hmm so S&D if i use it that seems to break the marco till the next add. if i dont it works