New WWM Macros

Hi all

I just createt a st an aoe macros the last couple of days…
im only lvl 76 but so far they work quit good i think :)…

Talents are and will be: 3.1.2.3.3.2.3

Glyhp: dosnt matter :slight_smile:

Sequences['ST-WWM'] = {
StepFunction = [[
	limit = limit or 1
	if step == limit then
		limit = limit % #macros + 1
		step = 1
	else
		step = step % #macros + 1
	end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [mod:alt] Tigereye Brew
]],
	'/castsequence [nochanneling] Jab,Jab,!Tiger Palm',
	'/castsequence [nochanneling] Jab,Jab,Rising Sun Kick',
	"/castsequence [nochanneling] Jab,Jab,Jab,!Fists of Fury",
	'/cast [nochanneling] Chi Wave',	
	'/castsequence [nochanneling] Jab,Jab',
	'/cast [nochanneling] !Blackout Kick',
	'/castsequence [nochanneling] Expel Harm,Jab',	
	'/cast [nochanneling] !Touch of Death',
PostMacro = [[
/use [combat] 13
/use [combat] 14
/use [combat] Energizing Brew
/startattack¨
/cast [mod:alt] Invoke Xuen, the White Tiger
/cast [mod:alt] Serenity
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

Sequences['AoE-WWM'] = {
StepFunction = [[
	limit = limit or 1
	if step == limit then
		limit = limit % #macros + 1
		step = 1
	else
		step = step % #macros + 1
	end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [mod:alt] Tigereye Brew
]],
	'/castsequence [nochanneling] Storm, Earth, and Fire',
	'/castsequence [nochanneling] Spinning Crane Kick,Spinning Crane Kick,!Tiger Palm',
	'/castsequence [nochanneling] Spinning Crane Kick,Spinning Crane Kick,Rising Sun Kick',
	"/castsequence [nochanneling] Spinning Crane Kick,Spinning Crane Kick,Spinning Crane Kick,!Fists of Fury",
	'/castsequence [nochanneling] Spinning Crane Kick,Spinning Crane Kick,Spinning Crane Kick,!Touch of Death',
PostMacro = [[
/use [combat] 13
/use [combat] 14
/use [combat] Energizing Brew
/startattack
/cast [mod:alt] Serenity
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

Hope this works for you as they do for me.
Pls let me Know if the macros can be better.

Jimmy

I’ll give it a try on my lvl 100 Monk and let you know how it goes…

I’m using this on my level 90 WWM right now and It’s working beautifully. Thank you very much for the macro!

Level 100 Undead Monk, I’ll test and get back to you.

Using it on my l00 Monk best one I have tried got a big DPS boost from the one I had been using, thanks for posting it.

The only thing wrong I noticed was Xuen does not get invoked not sure why.

ty guys

I dont know why Xuen does not go of, i thinking removing it from the macro, thx to all you ho whants to test it, looking forward to hear how it does :slight_smile:

Jimmy

You can try to escape it
Or go and check in the keybindings, if your alt key is bound somewhere else - in that case - it will not wirk in macros

Hi Mike

ill check out ty :slight_smile:

Jimmy

There is a possable way to improve the macro.

I think the macro uses Tiger Palm to much times.
Possable fix:

Sequences['ST-WWM'] = {
StepFunction = [[
	limit = limit or 1
	if step == limit then
		limit = limit % #macros + 1
		step = 1
	else
		step = step % #macros + 1
	end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [mod:alt] Tigereye Brew 
]],
        '/castsequence [nochanneling] reset=15 Jab,Jab,!Tiger Palm',
        '/castsequence [nochanneling] Jab,Jab,Rising Sun Kick',
        "/castsequence [nochanneling] reset=22 Jab,Jab,Jab,!Fists of Fury",
	'/cast [nochanneling] Chi Wave',	
	'/castsequence [nochanneling] Jab,Jab',
        '/cast [nochanneling] !Touch of Death',
        "/cast [nochanneling] reset=25 !Fists of Fury",
	'/cast [nochanneling] !Blackout Kick',
	'/castsequence [nochanneling] Expel Harm,Jab',	
	'/cast [nochanneling] !Touch of Death',
PostMacro = [[
/startattack¨
/cast [mod:alt] Invoke Xuen, the White Tiger
/cast [mod:alt] Serenity
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

I removed the trinkets and Energizing Brew because I’m a huge fan of pressing cooldowns by hand.
(you’ll do more damage at the end of the fight)
I’m also not a huge fan of fist of fury in the roration since you want to use it only on 10stacks of tigereye brew and/or serenity. (A differend macro for serenity + tigereye brew could be a good idea)

But overall this seems like a macro with good roots!!

Cheers and Goodluck,

Tim Roeleveld

so i have kind of meshed this to make it work for me, im using talents
2.3.2.3.3.2.2 and im spamming chi explosion when it procs and tiger is manual, and im trying to hit tigerseye at least at 10 right before the FOF. My issue is with this macro everythng works except Chi Burst, i ran this for 5 min and it didnt fire once, any help would be great, i am pulling sustained 40k dps unbuffed on target dummy

–WW Monk

Sequences["wwmonk"] = { 
StepFunction = [[
	limit = limit or 1
	if step == limit then
		limit = limit % #macros + 1
		step = 1
	else
		step = step % #macros + 1
	end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [mod:alt] Tigereye Brew 
]],
    '/castsequence [nochanneling] reset=15 Jab,Jab,!Tiger Palm',
    '/castsequence [nochanneling] Jab,Jab,Rising Sun Kick',
    "/castsequence [nochanneling] reset=22 Jab,Jab,Jab,!Fists of Fury",
    '/cast [nochanneling] Chi Burst',	
    '/castsequence [nochanneling] Jab,Jab',
    '/cast [nochanneling] !Touch of Death',
    "/cast [nochanneling] reset=25 !Fists of Fury",
    '/cast [nochanneling] !Chi Explosion',
    '/castsequence [nochanneling] Expel Harm,Jab',	
    '/cast [nochanneling] !Touch of Death',
PostMacro = [[
/use [combat] Energizing Brew

/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

Hi Kaj

try to remove [nochanneling] in the line and use [combat] instead, you could oweso try to use castsequence [nochanneling] :slight_smile: hope this help

Jimmy

[quote quote=26952]ty guys

I dont know why Xuen does not go of, i thinking removing it from the macro, thx to all you ho whants to test it, looking forward to hear how it does :)<noscript>:)</noscript>

Jimmy

[/quote]

The issue with Xuen not going off is in your Post script right here: /startattack¨

You need to remove the " and it will work.

------WW Monk talents 23 22 33 22 ------

Sequences['wwmonkz'] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [mod:alt] Tigereye Brew
]],
[[/castsequence [nochanneling] reset=15 Jab,Jab,!Tiger Palm]],
[[/castsequence [nochanneling] Jab,Jab,Rising Sun Kick]],
[[/castsequence [nochanneling] reset=22 Jab,Jab,Jab,!Fists of Fury]],
[[/cast [nochanneling] Chi Burst]],
[[/castsequence [nochanneling] Jab,Jab]],
[[/cast [nochanneling] !Touch of Death]],
[[/cast [nochanneling] reset=25 !Fists of Fury]],
[[/cast [nochanneling] !Chi Explosion]],
[[/castsequence [nochanneling] Expel Harm,Jab]],
[[/cast [nochanneling] !Touch of Death]],
PostMacro = [[
/use [combat] Energizing Brew
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

this is how it should be.
each function calls and ends at each line.

Sequences[‘wwmonkz’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [mod:alt] Tigereye Brew
]],
[[/castsequence [nochanneling] reset=15 Jab,Jab,!Tiger Palm]],
[[/castsequence [nochanneling] Jab,Jab,Rising Sun Kick]],
[[/castsequence [nochanneling] reset=22 Jab,Jab,Jab,!Fists of Fury]],
[[/cast [nochanneling] Chi Burst]],
[[/castsequence [nochanneling] Jab,Jab]],
[[/cast [nochanneling] !Touch of Death]],
[[/cast [nochanneling] reset=25 !Fists of Fury]],
[[/cast [nochanneling] !Chi Explosion]],
[[/castsequence [nochanneling] Expel Harm,Jab]],
[[/cast [nochanneling] !Touch of Death]],
PostMacro = [[
/use [combat] Energizing Brew
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

???

what is the purpose of repeating my work without an explanation ?

Hello J, they were probably trying to putting it into the right code format. I have corrected yours to be in the right code format, just remember to highlight the code when editing and then hit the bb code button. All it does is to output the proper format because sometimes without it, it will put funny characters in the code.