Well gentlemen, most on the site was done for a very high level Beast Master, so I thought I would pop in and, after learning from all of you so well, contribute to some of the lower levels here.
For those who are level 30 or under, check out these nasty ones, totally evil at this level:
Extended Macro
/targetenemy [noharm][dead]
/petattack
/console Sound_EnableSFX 0
/castsequence reset=5 Arcane Shot, Steady Shot, Kill Command
/castsequence reset=15 Kill Command, Steady Shot, Concussive Shot
/cast Blood Fury
/castrandom Multi-Shot
/castrandom !Kill Command
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
Interesting though; I cannot get Concussive to fire in the above or below one, but the rest works quite nicely, although I haven’t tried them on bigger monsters or in Dungeons on Bosses. I know the multi shot was causes something interesting to happen on the pet attacks. Can’t remember the name of it but its like being more deeply pissed off?
Extended Macro #2
/targetenemy [noharm][dead]
/petattack
/console Sound_EnableSFX 0
/castsequence reset=5 Arcane Shot, Arcane Shot, Steady Shot, Kill Command
/castsequence reset=10 Steady Shot, Steady Shot, Arcane Shot, Concussive Shot, Concussive Shot
/cast Blood Fury
/castrandom !Kill Command
/castrandom Multi-Shot
/castrandom Concussive Shot
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
I guess to get them working I will spam this key about 2-3 times per second until the thing dies.
I am sure there is a bit of unnecessary commands in it. Maybe someone can fine tune what I have done here.
The desired order would be:
Arcane - Steady - Kill Command - Concussive - Steady - (Multi or Arcane)
what I get on this lower one is
(auto+arcane+blood fury simultaneously) - multi - auto - steady - multi (in between also happens the kill command)
Concussive Shot is not the best thing to have in your shot rotation macro. The damage, focus cost is just not there.
Try this it is what I use when leveling a new hunter.
AoE:
/castsequence reset=5 Multi-Shot, Steady Shot, Steady Shot, Multi-Shot
/castsequence reset=15 !Kill Command
single target:
/castsequence reset=5 Arcane Shot, Multi-Shot, Steady Shot, Steady Shot
/castsequence reset=15 !Kill Command
Also as I said in your other thread:
<div class="d4p-bbt-quote-title">Tim wrote: </div>
Hey Max I really didnt see your post, but thanks a lot for you finishing touches on my understanding.
I had no clue I had to spam the button itself to get multiple attacks working! Crazy how much time I wasted not knowing this one simple thing….maaaaaaaan.
I honestly thought a macro would be 1 press and all those commands fire one after another.
After knowing this, I got 2 attacks+blood fury on that button to work, so now I have to go back up through this thread and try all that stuff again until Kill Command also fires!!! Then I have to figure out just how quickly I need to spam it. I can see this giving me a real problem in my left arm though. (I’m kinda old)
/petattack: without it he will wait until my first shot actually hits the target. With it he leaves as soon as I hit the button.
/autoattack: I only added it because so many of these pr0 looking macro writers on this site had it in nearly all of their presentations.
Spec: I am a lvl 29 Beast Master
Thanks so much to everyone
Having /petattack and /autoattack in your shot rotation macro, can be a bit hazardous for an inexperienced Hunter, as it can target and fire off onto additional mobs, when your main target dies. Thereby pulling additional mobs, on to your group. Tanks tend to get upset at hunters who do that.
I use the following pet attack macro that also controls ‘grow’ when in group or not.
/petattack
/petautocastoff [group] Growl
/petautocaston [nogroup] growl
I also use the following macro to recall my pet in case it starts to head to a mob, that I don’t want it to:
/petstay
/petfollow
Note: The pet return macro will sometimes cause the pet to get stuck next to you. to clear it just use the pet attack macro.
Troll: You be cleva, mon. Tank ye!
So now i have this in general:
AoE:
/targetenemy [noharm][dead]
/petattack
/petautocastoff [group] Growl
/petautocaston [nogroup] growl
/console Sound_EnableSFX 0
/castsequence reset=5 Multi-Shot, Steady Shot, Steady Shot, Multi-Shot
/castsequence reset=15 !Kill Command
/cast Blood Fury
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
single target:
/targetenemy [noharm][dead]
/petattack
/petautocastoff [group] Growl
/petautocaston [nogroup] growl
/console Sound_EnableSFX 0
/castsequence reset=5 Arcane Shot, Multi-Shot, Steady Shot, Steady Shot
/castsequence reset=15 !Kill Command
/cast Blood Fury
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
Pet retrieval
/petstay
/petfollow
nano
October 31, 2014, 3:23pm
4
Tim if you want Concussive Shot to go off try add this
/castsequence reset=5 Concussive Shot
so your macro will look like this
/castsequence reset=5 Concussive Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot
/castsequence reset=6 Kill Command
/castrandom [combat] !kill shot
/startattack
and don’t forget to spam the macro