what really works for combat

i see so many different ones. I am lost.

Hey man, honestly the only gnomesequencer macro I would use for combat rogue is this:

Sequences["Combat"] = {
    PreMacro = [[
/targetenemy [noharm][dead]
]],
      '/castsequence reset=target Revealing Strike,Sinister Strike,Sinister Strike,Sinister Strike,Sinister Strike,Sinister Strike,Sinister Strike,Sinister Strike',
      '/cast [combat]adrenaline rush',
PostMacro = [[

/startattack
]],
}

This means you need to manage your combo points, using them offensively on slice and dice and eviscerate, defensively on recuperate, and for control (offensively and defensively) on kidney shot. This is fairly easy to do and honestly not having them hardcoded makes you much more flexible. :slight_smile: