Ok, here is the updated version I’ve been using.
Sequences['GuardianST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
/cast Wild Charge
]],
'/cast !Mangle',
'/castsequence Thrash,Lacerate,Lacerate',
'/castsequence reset=target Savage Defense,Savage Defense,Frenzied Regeneration',
'/cast Faerie Fire',
'/cast !Mangle',
'/castsequence reset=12 Maul,null',
'/cast survival Instincts',
'/cast Barkskin',
'/cast Berserk',
'/cast !Mangle',
'/cast Mighty Bash',
'/cast Incarnation: Son of Ursoc(Talent, Shapeshift)',
'/cast Mass Entanglement',
'/cast !Mangle',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Sequences['GuardianAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/cast Wild Charge
]],
'/castsequence Thrash,Thrash,Lacerate',
'/castsequence reset=5 Savage Defense,Frenzied Regeneration',
'/cast Faerie Fire',
'/cast Mangle',
'/cast Maul',
'/cast survival Instincts',
'/cast Barkskin',
'/cast Berserk',
'/cast Mass Entanglement',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}
I mostly use the aoe when I start into an aoe pack, just to grab initial agro. THEN i switch to the single target and it seems to work great.
In response to the rage issues, I’ve added the extra lacerate as suggested. I put a reset on maul as Maul was burning way too much rage. It didnt seem to pop mangle as much as I felt it should, so, I added more lines of mangle into the sequence so that when the button is spammed, mangle had 4x the chance to be the skill thats popped. I have adopted my feral/guardian druid as my main even though I have 8 other 90+ toons I’m leveling, and I have not had any issues with this updated version of my Guardian macro… I play guardian more than feral and will look into the feral issues once I start playing feral more…