Whoops! I just found something interesting while doing some dummy testing. I swapped out the 651 grandiose plans trinket for a 640 skull and picked up just over 1k with no buffs. I’ll report back after tonight’s raid how it does.
We got the Butcher down. I ended up doing the upgrade to 655 on the Skull trinket before raid and replaced the 651 Grandiose one. I was top dps in a very competitive group and pulled 27.6k average on the fight. I’m at ilvl 662. Full buffs, flask, food, rune, prepotting and potting during bloodlust. Oh, and I was also still one of the debuff droppers, so Sniper was down a lot.
Great macro! I really wish I could find one that works this well for Survival.
Awesome!
Glad it’s helping people out!
I’m still working on a Macrotoolkit version for the other peeps.
I am sorry to interrupt the happy macro fest but are we celebrating MM11 or MM22 with which talents?
I am 639 but see no where near the dps numbers written here.
Here I added these cause its helpful. I’ll see if I can tweek it more over this week and I’ll repost.
Sequences['HmmnST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
]],
'/cast !Kill Shot',
'/cast Chimaera Shot',
'/cast A Murder of Crows',
'/cast Kill Shot',
'/cast Aimed Shot',
'/cast Barrage',
'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
]],
}
Sequences['HmmnAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
]],
'/cast !Kill Shot',
'/cast Chimaera Shot',
'/cast A Murder of Crows',
'/cast Kill Shot',
'/cast Multi-Shot',
'/cast Barrage',
'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
]],
}
Update #2
Sequences['HmmnST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/use [nopet,nomod]call pet 5;[@pet,dead]Revive Pet
/revivepet
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
/console Sound_EnableSFX 0
]],
'/castsequence [@focus,exists][@pet,exists] reset=30 Misdirection',
'/cast !Kill Shot',
'/cast Chimaera Shot',
'/cast A Murder of Crows',
'/cast Kill Shot',
'/cast Barrage',
'/cast Aimed Shot',
'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Sequences['HmmnAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/use [nopet,nomod]call pet 5;[@pet,dead]Revive Pet
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
/console Sound_EnableSFX 0
]],
'/castsequence [@focus,exists][@pet,exists] reset=30 Misdirection',
'/cast !Kill Shot',
'/cast Chimaera Shot',
'/cast A Murder of Crows',
'/cast Kill Shot',
'/cast Multi-Shot',
'/cast Barrage',
'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
The only real issue I see so far is that barrage gets clipped was to early, and completely.