Marksman GS Macro (I need a couple testers)

Whoops! I just found something interesting while doing some dummy testing. I swapped out the 651 grandiose plans trinket for a 640 skull and picked up just over 1k with no buffs. I’ll report back after tonight’s raid how it does.

We got the Butcher down. I ended up doing the upgrade to 655 on the Skull trinket before raid and replaced the 651 Grandiose one. I was top dps in a very competitive group and pulled 27.6k average on the fight. I’m at ilvl 662. Full buffs, flask, food, rune, prepotting and potting during bloodlust. Oh, and I was also still one of the debuff droppers, so Sniper was down a lot.

Great macro! I really wish I could find one that works this well for Survival.

Awesome!

Glad it’s helping people out!

I’m still working on a Macrotoolkit version for the other peeps.

I am sorry to interrupt the happy macro fest but are we celebrating MM11 or MM22 with which talents?
I am 639 but see no where near the dps numbers written here.

Here I added these cause its helpful. I’ll see if I can tweek it more over this week and I’ll repost.


Sequences['HmmnST'] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
]],
	'/cast !Kill Shot',
	'/cast Chimaera Shot',
	'/cast A Murder of Crows',
	'/cast Kill Shot',
	'/cast Aimed Shot',
	'/cast Barrage',
	'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
]],
}

Sequences['HmmnAoE'] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
]],
	'/cast !Kill Shot',
	'/cast Chimaera Shot',
	'/cast A Murder of Crows',
	'/cast Kill Shot',
	'/cast Multi-Shot',
	'/cast Barrage',
	'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
]],
}

Update #2


Sequences['HmmnST'] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/use [nopet,nomod]call pet 5;[@pet,dead]Revive Pet
/revivepet
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
/console Sound_EnableSFX 0
]],
	'/castsequence [@focus,exists][@pet,exists] reset=30 Misdirection',
	'/cast !Kill Shot',
	'/cast Chimaera Shot',
	'/cast A Murder of Crows',
	'/cast Kill Shot',
	'/cast Barrage',
	'/cast Aimed Shot',
	'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['HmmnAoE'] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/use [nopet,nomod]call pet 5;[@pet,dead]Revive Pet
/petattack [@target,harm]
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [combat] Rapid Fire
/console Sound_EnableSFX 0
]],
	'/castsequence [@focus,exists][@pet,exists] reset=30 Misdirection',
	'/cast !Kill Shot',
	'/cast Chimaera Shot',
	'/cast A Murder of Crows',
	'/cast Kill Shot',
	'/cast Multi-Shot',
	'/cast Barrage',
	'/castsequence [nochanneling]reset=5 Steady Shot,Steady Shot,Steady Shot',
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
/cast Chimaera Shot
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

The only real issue I see so far is that barrage gets clipped was to early, and completely.