WW Monk 6.0.3 gnome macro

[quote quote=18991]instead of having all that you could do it a lot easier and go this route

Sequences['WindCPB'] = {
    PreMacro = [[
/targetenemy [noharm][dead]
    ]],
	[[/cast !Fists of Fury']],
	[[/castsequence [nochanneling] reset=target/20 Jab,Tiger Palm]],
	[[/use [nochanneling] Jab]],
	[[/use [nochanneling] !Chi Wave]],
	[[/use [nochanneling] !Expel Harm]],
	[[/castsequence [nochanneling] reset=8 Rising Sun Kick]],
	[[/use [nochanneling]Blackout Kick]],
	[[/use !Touch of Death]],
	    PostMacro = [[
/use [combat] !Serenity
/use [combat] Energizing Brew
/use !touch of Death
/use [combat]13
/use [combat]14
    ]],
}

[/quote]

FoF doesn’t go off

Has anyone been tweaking the macro for level 100? I tried messing around with it but haven’t really gotten anywhere. The one I’m currently using is:

Sequences["WindWalker"] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
    "/cast !Fists of Fury",
    '/cast [nochanneling] Rushing Jade Wind',
    '/cast [nochanneling] Chi Wave',
    "/cast [nochanneling] !Rising Sun Kick",
    '/cast [nochanneling] Jab',
    '/cast [nochanneling] Jab',
    '/cast [nochanneling] Blackout Kick',
    '/cast [nochanneling] Jab',
    '/cast [nochanneling] Expel Harm',
    '/cast [nochanneling] Jab',
    '/cast [nochanneling] Tiger Palm',
    '/cast [nochanneling][combat] Energizing Brew',
PostMacro = [[
/startattack
/cast !Touch of Death
/use [combat]13
/use [combat]14
]],
}

I’m not really happy with Chi generation on longer fights and FoF isn’t going off anywhere near what I’d like. I was just wondering what other people have been having success with. Also, the author of the addon has suggested on WoW Interface that GnomeSequencer isn’t really for energy based classes. With that said, has anyone moved back to MacroToolKit for their monk?

Sequences[‘WW-MONK’] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/cast Rushing jade wind’,
‘/cast !Fists of Fury’,
‘/cast [nochanneling] chi wave’,
‘/cast [nochanneling] !rising sun kick’,
‘/cast [nochanneling] !jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] chi explosion’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] Expel Harm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] [combat]Energizing Brew’,
‘/cast [nochanneling] [combat]Expel Harm’,
‘/cast [nochanneling] !jab’,
PostMacro = [[
/cast !touch of death
]],
}

[quote quote=20174]Sequences[‘WW-MONK’] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/cast Rushing jade wind’,
‘/cast !Fists of Fury’,
‘/cast [nochanneling] chi wave’,
‘/cast [nochanneling] !rising sun kick’,
‘/cast [nochanneling] !jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] chi explosion’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] Expel Harm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] [combat]Energizing Brew’,
‘/cast [nochanneling] [combat]Expel Harm’,
‘/cast [nochanneling] !jab’,
PostMacro = [[
/cast !touch of death
]],
}[/quote]

this is for lvl 100 it rises to 20k+ pve, on the dummy it'll stay to around 9k

sorry for the double add please let me know if you all like this

hey joe can you post in a way that it can be copied and paste as this doesnt fire by copy and paste method

did anyone get Joe’s macro working?

I reformatted the macro I made no adjustments except changed the name since i had one already by that name. This is the one from joey that one could get to work because of the formatting.

Sequences['dpsmonk'] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
	'/cast Rushing jade wind',
        '/cast !Fists of Fury',
        '/cast [nochanneling] chi wave',
        '/cast [nochanneling] !rising sun kick',
        '/cast [nochanneling] !jab',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] tiger palm',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] chi explosion',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] Expel Harm',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] tiger palm',
        '/cast [nochanneling] [combat]Energizing Brew',
        '/cast [nochanneling] [combat]Expel Harm',
        '/cast [nochanneling] !jab',
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}

[quote quote=20288]I reformatted the macro I made no adjustments except changed the name since i had one already by that name. This is the one from joey that one could get to work because of the formatting.

Sequences['dpsmonk'] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
	'/cast Rushing jade wind',
        '/cast !Fists of Fury',
        '/cast [nochanneling] chi wave',
        '/cast [nochanneling] !rising sun kick',
        '/cast [nochanneling] !jab',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] tiger palm',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] chi explosion',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] Expel Harm',
        '/cast [nochanneling] jab',
        '/cast [nochanneling] tiger palm',
        '/cast [nochanneling] [combat]Energizing Brew',
        '/cast [nochanneling] [combat]Expel Harm',
        '/cast [nochanneling] !jab',
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}

[/quote]

ok no prob

local _, Sequences = … – Don’t touch this


– Rename this file to Sequences.lua before you get started, it uses a different file name so as not to overwrite your existing file with a future update.
– Every entry in the Sequences table defines a single sequence of macros which behave similarly to /castsequence.
– Sequence names must be unique and contain no more than 16 characters.
– To use a macro sequence, create a blank macro in-game with the same name you picked for the sequence here and it will overwrite it.


– Here’s a large demonstration sequence documenting the format:
Sequences[“GnomeExample1”] = {
– StepFunction optionally defines how the step is incremented when pressing the button.
– This example increments the step in the following order: 1 12 123 1234 etc. until it reaches the end and starts over
– DO NOT DEFINE A STEP FUNCTION UNLESS YOU THINK YOU KNOW WHAT YOU’RE DOING
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],

-- PreMacro is optional macro text that you want executed before every single button press.
-- This is if you want to add something like /startattack or /stopcasting before all of the macros in the sequence.
PreMacro = [[

/run print("-- PreMacro Script --")
/startattack
]],

-- PostMacro is optional macro text that you want executed after every single button press.
-- I don't know what you would need this for, but it's here anyway.
PostMacro = [[

/run print("-- PostMacro Script --")
]],

-- Macro 1
[[

/run print(“Executing macro 1!”)
/cast SpellName1
]],

-- Macro 2
[[

/run print(“Executing macro 2!”)
/cast SpellName2
]],

-- Macro 3
[[

/run print(“Executing macro 3!”)
/cast SpellName3
]],
}


– Here is a short example which is what most sequences will look like
Sequences[“GnomeExample2”] = {
– Macro 1
[[
/run print(“Executing macro 1!”)
/cast SpellName1
]],

-- Macro 2
[[

/run print(“Executing macro 2!”)
/cast SpellName2
]],

-- Macro 3
[[

/run print(“Executing macro 3!”)
/cast SpellName3
]],
}

Sequences[‘WW-MONK’] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/cast Rushing jade wind’,
‘/cast !Fists of Fury’,
‘/cast [nochanneling] chi wave’,
‘/cast [nochanneling] !rising sun kick’,
‘/cast [nochanneling] !jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] chi explosion’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] Expel Harm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] [combat]Energizing Brew’,
‘/cast [nochanneling] [combat]Expel Harm’,
‘/cast [nochanneling] !jab’,
PostMacro = [[
/cast !touch of death
/run UIErrorsFrame:Clear()
]],
}
Iv followed all the vids I code fine on gnomesequen. but as I make the in-game macro with the name, it won’t fill in the macro with #showtooltip
/click WW-Monk

local _, Sequences = … – Don’t touch this


– Rename this file to Sequences.lua before you get started, it uses a different file name so as not to overwrite your existing file with a future update.
– Every entry in the Sequences table defines a single sequence of macros which behave similarly to /castsequence.
– Sequence names must be unique and contain no more than 16 characters.
– To use a macro sequence, create a blank macro in-game with the same name you picked for the sequence here and it will overwrite it.


– Here’s a large demonstration sequence documenting the format:
Sequences[“GnomeExample1”] = {
– StepFunction optionally defines how the step is incremented when pressing the button.
– This example increments the step in the following order: 1 12 123 1234 etc. until it reaches the end and starts over
– DO NOT DEFINE A STEP FUNCTION UNLESS YOU THINK YOU KNOW WHAT YOU’RE DOING
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],

-- PreMacro is optional macro text that you want executed before every single button press.
-- This is if you want to add something like /startattack or /stopcasting before all of the macros in the sequence.
PreMacro = [[

/run print("-- PreMacro Script --")
/startattack
]],

-- PostMacro is optional macro text that you want executed after every single button press.
-- I don't know what you would need this for, but it's here anyway.
PostMacro = [[

/run print("-- PostMacro Script --")
]],

-- Macro 1
[[

/run print(“Executing macro 1!”)
/cast SpellName1
]],

-- Macro 2
[[

/run print(“Executing macro 2!”)
/cast SpellName2
]],

-- Macro 3
[[

/run print(“Executing macro 3!”)
/cast SpellName3
]],
}


– Here is a short example which is what most sequences will look like
Sequences[“GnomeExample2”] = {
– Macro 1
[[
/run print(“Executing macro 1!”)
/cast SpellName1
]],

-- Macro 2
[[

/run print(“Executing macro 2!”)
/cast SpellName2
]],

-- Macro 3
[[

/run print(“Executing macro 3!”)
/cast SpellName3
]],
}

Sequences[‘WW-MONK’] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/cast Rushing jade wind’,
‘/cast !Fists of Fury’,
‘/cast [nochanneling] chi wave’,
‘/cast [nochanneling] !rising sun kick’,
‘/cast [nochanneling] !jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] chi explosion’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] Expel Harm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] [combat]Energizing Brew’,
‘/cast [nochanneling] [combat]Expel Harm’,
‘/cast [nochanneling] !jab’,
PostMacro = [[
/cast !touch of death
/run UIErrorsFrame:Clear()
]],
}

Ok my prod is I’ve followed to the vids on gnome-sequences, installed …reinstalled but to no avail.
when ever I tried to make the macro in-game as shown with the name of the macro, it won’t fill in with the #showtooltip
/click WW-Monk
Am I missing some think???

Charles,

The issue is with the quotation marks.

Copy and paste this and try:

local _, Sequences = … – Don’t touch this
Sequences[“WW-MONK”] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/cast Spinning Crane Kick’,
‘/cast !Fists of Fury’,
‘/cast [nochanneling] chi wave’,
‘/cast [nochanneling] !rising sun kick’,
‘/cast [nochanneling] !jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] Blackout Kick’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] Expel Harm’,
‘/cast [nochanneling] jab’,
‘/cast [nochanneling] tiger palm’,
‘/cast [nochanneling] [combat]Energizing Brew’,
‘/cast [nochanneling] [combat]Expel Harm’,
‘/cast [nochanneling] !jab’,
PostMacro = [[
/cast !touch of death
/run UIErrorsFrame:Clear()
]],
}

If this doesn’t work then change the quotation marks for the /casts with the ’ key beside your enter key.
You may also want to pout the spells back to what they were as I was messing around with them :stuck_out_tongue:

OK I tried the /cast an ’ but to no avail. I’m not shore its the macro it self. The trouble is when I go an make the in-game macro it comes up blank. I go to new macro’s, make new one copy in the “WW-Monk” as its name go save, it come’s up blank… but on the you-tube vid’s it comes up with #showtooltip /click WW-Monk.
I’m thinking its an update as I’m running win 8.1 that code be blocking the program.

Windows 8.1 has nothing to do with it (Im running it too)…some of the syntax is wrong, that’s all.

Well I’m at a lost on this, as the macro was working last week. I’ve reinstall the gnome sequencer,to see if that was it. When an reinstalled windows to see if that was it (No) and yet iv tried other macros to see if they work. Still wont work when i got in game to save them. they all come up blank, No error’s nu-think 8(… Arrrr.

Yeah for some reason I cant get my monk macros to work. Iv tried re-installing my self and no luck. But when I put in my Boomy macro that works fine. I don’t understand this…

Try disabling MacroToolkit and anything linked to it in addons. Also in the spell use " signs instead of the ` or ’ symbols. Whenever i save my new macros nothing shows up in the box until i type /reload ui then open up macros again and they are there. If it doesnt show up it means something is not written right in the macro itself. There alot of macros on here that have syntax errors in them. We need a way to delete the ones that dont work and have a section for those proven to work. Hope it works for ya.

Ok guys i got it to work. This is what i did. In the macros name i changed the quotes around WW-MONK to ‘WW-MONK’. I also changed the symbol at the beginning and end of each spell from the ’ symbol to the " symbol…works like a charm now