all in one warrior macro

looks weird but works extremely well

Sequences['all_in_one'] = {
-- This Sequence was exported from GSE 2.1.00.
  Author="Arcoe@Draka",
  SpecID=72,
  Talents = "1311232",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=true,
      Trinket2=false,
      Head=true,
      Neck=true,
      Belt=true,
      Ring1=true,
      Ring2=true,
      StepFunction = "Priority",
      KeyPress={
        "/cast Charge",
        "/cast Enraged Regeneration",
        "/cast Berserker Rage",
        "/cast Battle Cry",
      },
      PreMacro={
      },
        "/cast Execute",
        "/castsequence  reset=1  Whirlwind, Bloodthirst",
        "/cast Raging Blow",
        "/castsequence  reset=1  Whirlwind, Rampage",
        "/cast Execute",
        "/castsequence  reset=1  Whirlwind, Bloodthirst",
        "/cast Raging Blow",
        "/castsequence  reset=1  Whirlwind, Rampage",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

bump

7.2?

Papa in your talents you list frothiing berzerker but in your macro you are using Rampage. The point of frothing berzerker is to keep 100% rage and speed buff by NOT using Rampage right?? Maybe make a Rampage build macro and a non rampage build?

right then gave this macro a good testing… have to say i was quite supprised. walked out of darkheart thicket mythic with 644k dps. using this macro all the way through with suggested talents, skills where listed as follows
whirlwind 33.4%
whirlwind offhand 16.5%
Odyns fury 9.7% ( not included in macro)
attack 8.6%
bloodthirst 8.4%
raging blow 7.9%
furious slash 3.7% ( i added this ot the end of the macro under the last whirlwind and rampage)
execute 3.6%
rampage 3.0%
execute offhand 2.1%

this does seem to work very well if you have a good tank that pulls more than 2 mobs
single target seems low to me but it will keep you from the bottom of the dps list… overall i like this macro, gonna go have a play with it see if i can get some more out of it

right i had alittle play about… i changed the talents slightly, 1,3,1,1,2,3,3 and added dragon roar to just after battle cry. i did try picking up frenzy instead of inner rage, but for some reason adding to many furious strikes in the macro gave me to low dps or just adding 1/2 it didnt seem to cast very well, pretty much skipped it, if someone could maybe have a look into doing a high haste macro build :slight_smile: .Anyways with the dragon roar i was able to squeeze more dps out of single target on a target dummy (about to test in open world on more mobs for aoe dps)

@J care to share your updated version? I like this macro and would have prefered if Artifact ability cast whenever it was on off CD too. Unfortunately I am clueless as to how to modify macros.

Thanks

idk why but my account turned into papapancake1 and cant update the post but here the updated macro

Sequences['all_in_one'] = {
-- This Sequence was exported from GSE 2.1.03.
  Author="Arcoe@Draka",
  SpecID=72,
  Talents = "1311232",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=true,
      Trinket2=false,
      Head=true,
      Neck=true,
      Belt=true,
      Ring1=true,
      Ring2=true,
      StepFunction = "Priority",
      KeyPress={
        "/cast Charge",
        "/cast Berserker Rage",
        "/cast Battle Cry",
      },
      PreMacro={
      },
        "/cast Execute",
        "/castsequence  reset=1  Whirlwind, Bloodthirst",
        "/cast Raging Blow",
        "/castsequence  reset=1  Whirlwind, Rampage",
        "/cast Execute",
        "/castsequence  reset=1  Whirlwind, Bloodthirst",
        "/cast Raging Blow",
        "/castsequence  reset=1  Whirlwind, Rampage",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

removed Berserker’s rage from the macro