looks weird but works extremely well
Sequences['all_in_one'] = {
-- This Sequence was exported from GSE 2.1.00.
Author="Arcoe@Draka",
SpecID=72,
Talents = "1311232",
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=true,
Trinket2=false,
Head=true,
Neck=true,
Belt=true,
Ring1=true,
Ring2=true,
StepFunction = "Priority",
KeyPress={
"/cast Charge",
"/cast Enraged Regeneration",
"/cast Berserker Rage",
"/cast Battle Cry",
},
PreMacro={
},
"/cast Execute",
"/castsequence reset=1 Whirlwind, Bloodthirst",
"/cast Raging Blow",
"/castsequence reset=1 Whirlwind, Rampage",
"/cast Execute",
"/castsequence reset=1 Whirlwind, Bloodthirst",
"/cast Raging Blow",
"/castsequence reset=1 Whirlwind, Rampage",
PostMacro={
},
KeyRelease={
},
},
},
}
Papa in your talents you list frothiing berzerker but in your macro you are using Rampage. The point of frothing berzerker is to keep 100% rage and speed buff by NOT using Rampage right?? Maybe make a Rampage build macro and a non rampage build?
right then gave this macro a good testing… have to say i was quite supprised. walked out of darkheart thicket mythic with 644k dps. using this macro all the way through with suggested talents, skills where listed as follows
whirlwind 33.4%
whirlwind offhand 16.5%
Odyns fury 9.7% ( not included in macro)
attack 8.6%
bloodthirst 8.4%
raging blow 7.9%
furious slash 3.7% ( i added this ot the end of the macro under the last whirlwind and rampage)
execute 3.6%
rampage 3.0%
execute offhand 2.1%
this does seem to work very well if you have a good tank that pulls more than 2 mobs
single target seems low to me but it will keep you from the bottom of the dps list… overall i like this macro, gonna go have a play with it see if i can get some more out of it
right i had alittle play about… i changed the talents slightly, 1,3,1,1,2,3,3 and added dragon roar to just after battle cry. i did try picking up frenzy instead of inner rage, but for some reason adding to many furious strikes in the macro gave me to low dps or just adding 1/2 it didnt seem to cast very well, pretty much skipped it, if someone could maybe have a look into doing a high haste macro build
.Anyways with the dragon roar i was able to squeeze more dps out of single target on a target dummy (about to test in open world on more mobs for aoe dps)
@J care to share your updated version? I like this macro and would have prefered if Artifact ability cast whenever it was on off CD too. Unfortunately I am clueless as to how to modify macros.
Thanks
idk why but my account turned into papapancake1 and cant update the post but here the updated macro
Sequences['all_in_one'] = {
-- This Sequence was exported from GSE 2.1.03.
Author="Arcoe@Draka",
SpecID=72,
Talents = "1311232",
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=true,
Trinket2=false,
Head=true,
Neck=true,
Belt=true,
Ring1=true,
Ring2=true,
StepFunction = "Priority",
KeyPress={
"/cast Charge",
"/cast Berserker Rage",
"/cast Battle Cry",
},
PreMacro={
},
"/cast Execute",
"/castsequence reset=1 Whirlwind, Bloodthirst",
"/cast Raging Blow",
"/castsequence reset=1 Whirlwind, Rampage",
"/cast Execute",
"/castsequence reset=1 Whirlwind, Bloodthirst",
"/cast Raging Blow",
"/castsequence reset=1 Whirlwind, Rampage",
PostMacro={
},
KeyRelease={
},
},
},
}
removed Berserker’s rage from the macro