SEVERAL CHANGES: Macros updated 8/23/2017 - Fixed AMOC as it wasn’t casting. Added NOMOD:ALT modifiers to Blood Fury, Titan’s Fury and Aspect of the Wild. The idea behind this modifier is that you can hold down alt to prevent them from casting. I use this when I start the macro so that I can get a couple of Dire Beasts out first before Titan’s Fury. This also allow you to prevent them from casting briefly if you want to wait for Dire Beast.
For those that don’t care for modifiers, if you do nothing, it doesn’t affect the macro at all, you can simply pretend they don’t exist.
UPDATE
My information:
Battlenet: Gween#1507
https://worldofwarcraft.com/en-us/character/bleeding-hollow/gweenn <–My main
https://worldofwarcraft.com/en-us/character/bleeding-hollow/gwene <—Alt #1
https://worldofwarcraft.com/en-us/character/bleeding-hollow/Neewg <—Alt #2
Talents - 3111332 - I highly recommend using Dire Stable instead of Way of the Cobra. The extra focus is simply better in most situations, and getting focus capped is rare for me anyway and solved simply by a manual cast or two of Cobra Shot. I plan to do more testing with Aspect of the Beast as it may prove superior with lower Mastery and higher crit with the ‘Zoo’ build.
0 - By popular demand, I have included Single Target and Multi-Target versions of the macro with the modifiers removed (except for using SHIFT for Counter Shot and Intimidation)
1 - I ditched the T19 2-piece. It frankly wasn’t giving me all that much, and I have new set pieces and better non-set pieces. Either way, in my testing, the 2-piece T19 bonus was rarely an improvement over comparable gear.
2 - In every conceivable test I have run, Stomp just beats out Dire Frenzy. This includes pure single target fights as well. Obviously, Stomp gets better the more targets there are.
3 - I am using Dire Stable and even with this, I find myself getting focus starved more often than I am focus capped. I can manually add Cobra Shots for those times I have excess focus.
4 - One with the Pack seem to be the go to choice for the 60 tier talents. If you do use the Soul of the Huntmaster ring, you will also get Bestial Fury (which I think is second best).
5 - Current Raid hasn’t called on me to use Binding Shot, so I switched to Intimidation. This one doesn’t impact DPS, so it’s not a big thing. On the other hand, if you use Sephuz’s Secret, Initimidation and Counter Shot can provide a DPS boost on mobs vulnerable to them.
6 - I noticed that AMOC was only hitting about 4.2%-4.6% of my damage. I was surprised to see how low this was. Partly this is because my Mastery is a bit lower (70-75% depending on gear selection), but I think this got stealth nerfed.
7 - Due to AMOC damage being low I checked out Barrage and Volley. Barrage is still meh. However, Volley on a single target gives me ahout 4.2% of my overall damage (slightly lower than AMOC), but as soon as you add a second target it jumps up a lot. Volley is now my go to talent. If on a pure ST fight, I might choose to turn it off, but most likely I will just leave it on.
8 - I updated the macros to account for some talent changes that people may make. If you choose AMOC, the macro will use it. If you choose Volley the macro will cast Dire Beast instead of AMOC. I do not have the macro manipulate Volley. I find this is best set manually. Partly because you may wish to turn it off at times, and partly because for the most part, including it can cause latency issues and even disconnects if it isn’t in the main macro portion (this is also why I don’t include things like ‘/startattack’ or ‘/pet attack’.
9 - As far as Legendaries go, if you can use the waist it is generally the best one. After that the chest, Huntmaster ring, Shoulders, Neck, Helm are all good. Frankly, I use the legendaries that best fill in my gear. My iLvL is 931 currently, and I am using the Neck (because my best neck is only 905) and then swapping in the Chest, Huntmaster ring or shoulders. I have a nice 940 waist, so even though the Legendary belt is the best, its not as big a boost as though other pieces that I am raising up gear from 910-915 up to 970. Hope this makes sense in terms of gearing strategy.
10 - My overall DPS is noticeably improved with the new configuration.
Talents - 3111332
Sequences['GweenBeast'] = {
-- This Sequence was exported from GSE 2.1.04.
Author="Gweenn@Bleeding Hollow",
SpecID=253,
Talents = "3111332",
Default=1,
Dungeon=1,
Heroic=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nopet,nodead] Call Pet 1; [@pet,dead] Heart of the Phoenix",
"/cast [combat,pet:Spirit Beast,@player] Spirit Mend",
"/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
"/cast [combat] Bestial Wrath",
"/cast [nomod:alt, combat] Blood Fury",
"/cast [nomod:alt, combat] Titan's Thunder",
"/cast [nomod:alt,combat] Aspect of the Wild",
"/cast [mod:shift] Counter Shot",
"/cast [mod:shift] Intimidation",
},
PreMacro={
},
"/cast Dire Beast",
"/castsequence [nomod:ctrl] Kill Command, Cobra Shot",
"/cast [mod:ctrl] Multi-Shot; [mod:shift] Cobra Shot; [talent:6/1] A Murder of Crows; Dire Beast",
PostMacro={
},
KeyRelease={
},
},
},
}
Due to many requests I will include here single target and multi-target versions of the macros that do not include any modifiers (except using SHIIFT for Counter Shot and Intimidation…
Single Target:
Sequences['GweenBeastST'] = {
-- This Sequence was exported from GSE 2.1.04.
Author="Gweenn@Bleeding Hollow",
SpecID=253,
Talents = "3111332",
Default=1,
Dungeon=1,
Heroic=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nopet,nodead] Call Pet 1; [@pet,dead] Heart of the Phoenix",
"/cast [combat,pet:Spirit Beast,@player] Spirit Mend",
"/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
"/cast [combat] Bestial Wrath",
"/cast [nomod:alt, combat] Blood Fury",
"/cast [nomod:alt, combat] Titan's Thunder",
"/cast [nomod:alt, combat] Aspect of the Wild",
"/cast [mod:shift] Counter Shot",
"/cast [mod:shift] Intimidation",
},
PreMacro={
},
"/cast Dire Beast",
"/castsequence Kill Command, Cobra Shot",
"/cast [mod:shift] Cobra Shot; [talent:6/1] A Murder of Crows; Dire Beast",
PostMacro={
},
KeyRelease={
},
},
},
}
Multi-Target Macro:
Sequences['GweenMulti'] = {
-- This Sequence was exported from GSE 2.1.04.
Author="Gweenn@Bleeding Hollow",
SpecID=253,
Talents = "3111332",
Default=1,
Dungeon=1,
Heroic=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nopet,nodead] Call Pet 1; [@pet,dead] Heart of the Phoenix",
"/cast [combat,pet:Spirit Beast,@player] Spirit Mend",
"/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
"/cast [combat] Bestial Wrath",
"/cast [nomod:alt, combat] Blood Fury",
"/cast [nomod:alt, combat] Titan's Thunder",
"/cast [nomod:alt, combat] Aspect of the Wild",
"/cast [mod:shift] Counter Shot",
"/cast [mod:shift] Intimidation",
},
PreMacro={
},
"/cast Dire Beast",
"/cast Multi-Shot",
PostMacro={
},
KeyRelease={
},
},
},
}