1PureMM 7.2.5

Sequences['1PureMM'] = {
-- This Sequence was exported from GSE 2.1.02.
  Author="NotKosher",
  SpecID=254,
  Talents = "2333331",
  Help = [[Talents 2333331, Added a wee bit to your great Macro with a wee bit of a PVP line]],
  Default=1,
  Icon=132216,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      LoopLimit=6,
      KeyPress={
        "/startattack",
        "/petattack [@target,harm]",
        "/petautocastoff [group] Growl",
        "/petautocaston [nogroup] Growl",
        "/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
        "/cast [combat] Trueshot",
        "/cast [combat] Blood Fury",
        "/cast [mod:alt] Mend Pet",
        "/cast [mod:ctrl] Exhilaration",
      },
      PreMacro={
        "/targetenemy [noharm][dead]",
      },
        "/cast [pvptalent:4/1] Viper Sting; [pvptalent:4/2] Scorpid Sting: [pvptalent:4/3] Spider Sting",
	"/cast [pvptalent:6/3] Sniper Shot",
        "/cast [nochanneling] Sidewinders",
        "/cast [nochanneling] Aimed Shot",
        "/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley",
        "/cast [nochanneling] Marked Shot",
        "/cast [nochanneling] Aimed Shot",
        "/cast [nochanneling] Marked Shot",
        "/cast [nochanneling] Windburst",
          
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

This a is a wee pvp version of your great work :slight_smile: cheers it working great for me

Sequences['1PureMM'] = {
-- This Sequence was exported from GSE 2.1.02.
  Author="NotKosher",
  SpecID=254,
  Talents = "2333331",
  Help = [[Talents 2333331, Added a wee bit to your great Macro with a wee bit of a PVP line]],
  Default=1,
  Icon=132216,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      LoopLimit=6,
      KeyPress={
        "/startattack",
        "/petattack [@target,harm]",
        "/petautocastoff [group] Growl",
        "/petautocaston [nogroup] Growl",
        "/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
        "/cast [combat] Trueshot",
        "/cast [combat] Blood Fury",
        "/cast [mod:alt] Mend Pet",
        "/cast [mod:ctrl] Exhilaration",
      },
      PreMacro={
        "/targetenemy [noharm][dead]",
      },
        "/cast [pvptalent:4/1] Viper Sting; [pvptalent:4/2] Scorpid Sting: [pvptalent:4/3] Spider Sting",
		"/cast [pvptalent:6/3] Sniper Shot",
        "/cast [nochanneling] Sidewinders",
        "/cast [nochanneling] Aimed Shot",
        "/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley",
        "/cast [nochanneling] Marked Shot",
        "/cast [nochanneling] Aimed Shot",
        "/cast [nochanneling] Marked Shot",
        "/cast [nochanneling] Windburst",
          
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

What is the point of this macro toggling volley on and off? Am I missing something? thanks

There is no need to have volley in the macro. Just toggle volley from an action bar icon. It is a click to be on and then again to click off. I don’t include it.

If you can’t make an icon for your action bar, you have too many macros in you character’s macro menu. Delete a few and you can use them.

Any reason why you’ve included? : -

“/use [combat]13”,
“/use [combat]14”,

GSE2 has a panel on the right that does all this with a tick box

Plus you don’t need to cast Volley as it’s an on/off toggle from your action bar.

Not being critical, just wanting to learn