I got blade furry to come up without toggling and i made a few others
didn’t do much with this one but removed recuperate I also made it where if you stop the macro for one second it will refresh SND.
Sequences["CRST"] = {
PreMacro = [[
/targetenemy [noharm][dead]
/cancelaura Blade Flurry
/cast [nocombat,nostealth] stealth
/stopattack [stealth]
/startattack [nostealth]
/cast [stealth] ambush
]],
'/castsequence reset=target Revealing Strike,Sinister Strike,Sinister Strike,Sinister Strike,Eviscerate',
'/castsequence reset=1 Slice and Dice,null',
'/cast Sinister Strike',
PostMacro = [[
/use [combat]13
/use [combat]14
]],
}
This one i made for poping CD’s I tested on dummy it should do killing spree once it completes it will pop AD and continue with the rotation.
Sequences["Rogueboss"] = {
PreMacro = [[
/targetenemy [noharm][dead]
/cancelaura Blade Flurry
/cast [nocombat,nostealth] stealth
/stopattack [stealth]
/startattack [nostealth]
/cast [stealth] ambush
]],
'/castsequence Killing Spree,null',
'/castsequence reset=target Revealing Strike,Sinister Strike,Sinister Strike,Sinister Strike,Eviscerate',
'/castsequence reset=1 Slice and Dice,null',
'/cast Sinister Strike',
'/cast Adrenaline Rush',
PostMacro = [[
/use [combat]13
/use [combat]14
]],
}
This one all i did was make it bring up Blade Flurry without cancelling it out
Sequences["CRAE"] = {
PreMacro = [[
/targetenemy [noharm][dead]
/cast [nocombat,nostealth] stealth
/stopattack [stealth]
/startattack [nostealth]
/cast [stealth] ambush
]],
'/castsequence !Blade Flurry',
'/castsequence reset=target Revealing Strike,Sinister Strike,Sinister Strike,Sinister Strike,Crimson Tempest',
'/castsequence reset=target Slice and Dice,null',
'/cast Sinister Strike',
PostMacro = [[
/use [combat]13
/use [combat]14
]],
}