6.0.3 Gnome Sequencer 1 Button Feral AND Guardian *Modified*

New Revision Feral Dps

Sequences['FeralST'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
	'/castsequence [combat,nostealth] Shred,Shred,Shred,Rip,Rake,Shred,Shred,Shred,Ferocious Bite,Rake,Shred,Savage Roar',
	[[/cast [combat] Tiger's Fury]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Feral CD's Must be Used with this Marco to manually control Cd's
Sequences['FeralCD'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
]],
	[[/cast [combat] Incarnation: King of the Jungle]],
	[[/cast [combat] Berserk]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Will test this here in a minute. Regardless of its success, I want to thank you for taking the time to do this work. It’s nice to know there are people in the community willing to help out us lazy folk - for me, however, it’s more a matter of being a highly anxiety kind of person, and being able to worry more about mechanics rather than rotation is a nice deal. So thanks again! :slight_smile:

These macro’s only do wild charge and spam Faerie Fire or did I copy and paste it wrong that’s why its not working right for me ?

Guardian Single Target
Sequences[‘GuardianST’] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/castsequence reset=target Faerie Fire,null
/cast Wild Charge
]],
[[/cast [combat] !Mangle]],
‘/castsequence [combat] reset=combat/5 Thrash,Lacerate,Lacerate,Lacerate,Pulverize,Maul’,
‘/castsequence [combat] Savage Defense,Savage Defense’,
[[/cast [combat] Survival Instincts]],
[[/cast [combat] Barkskin]],
[[/cast [combat] Mighty Bash]],
[[/cast [combat] Berserk]],
[[/cast [combat] Cenarion Ward]],
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()dd
/console Sound_EnableSFX 1
]],
}

Guardian AOE
Sequences[‘GuardianAoE’] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/castsequence reset=target Faerie Fire,null
/cast Wild Charge
]],
[[/cast [combat] !Mangle]],
‘/castsequence [combat] Thrash,Thrash,Lacerate’,
‘/castsequence [combat] Savage Defense,Savage Defense’,
[[/cast [combat] Survival Instincts]],
[[/cast [combat] Mass Entanglement]],
[[/cast [combat] Barkskin]],
[[/cast [combat] Mighty Bash]],
[[/cast [combat] Berserk]],
[[/cast [combat] Cenarion Ward]],
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

I don’t know if it’s just me, but the guardian single target and aoe macros hang up on occasion. I’ll have nearly a half bar of rage when it does. Thoughts?

These macro’s only do wild charge and spam Faerie Fire or did I copy and paste it wrong that’s why its not working right for me ?

Your correct that is a copy and paste issue

I to have noticed this I’m not sure on what has changed for this to start happening. Working on it now, Standby!

Just to clarify, it’s the revised ones. I’ve switched back to the ones in your original post. They still work fine.

Guardian Update

This is currently running smoothly for me, I have removed Faerie Fire As it was causing to many headaches for the actual benefit of having it in the macro. I use it to Interrupt spell casts & pull targets anyways.

The Aoe profile has had Cd’s removed to allow focusing on Thrashing targets to build Agro. Normal rotation should be Aoe a couple of times then switch back to Single target and tab switch, extremely effective.

I hope this is a more user friendly version, happy hunting guys. Thank you for the positive feedback it is appreciated.

Sequences['GuardianST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/cast Wild Charge
]],
	'/cast [combat] !Mangle',
	'/castsequence [combat] reset=target Thrash,Lacerate,Lacerate,Lacerate,Pulverize',
	'/castsequence [combat] reset=target Savage Defense,Savage Defense,Frenzied Regeneration',
	'/cast [combat] !Mangle',
	'/cast [combat] survival Instincts',
	'/cast [combat] Barkskin',
	'/cast [combat] Berserk',
	'/cast [combat] !Mangle',
	'/cast [combat] Mighty Bash',
	'/cast [combat] !Mangle',
	'/cast [combat] Cenarion Ward',	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}
Sequences['GuardianAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/cast Wild Charge
]],
	'/castsequence [combat] reset=target Thrash,Thrash,Lacerate',
	'/castsequence [combat] reset=target Savage Defense,Savage Defense,Frenzied Regeneration',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}

Hi,

First off, very nice work and ty for putting the effort into making these.

I seem to have a problem when using the cds. During king of the jungle and berserk, it keeps refreshing savagery over and over instead of actually spamming the damage abilities… any idea on this?

Want to say awesome work on the macros. Can you make a pvp macro that works awesome just like the ones you made?

New Revision Feral Dps seems to be alot worse for me i’m using the old esh one and i sit at 4k (lvl94) and this new one seems to change alot but mostly 1-3k

Nvm with further testing the new revision is just slightly lower almost a full K but this could be diff if i was lvl 100

the latest one is a huge DPS gain for me, went from 5k to average 17k

The new single target was a less extreme, but still significant, gain. I went from 11k sustained to 13k sustained (spiking to around 20k on boss fights) in i636 gear. The AoE version is about the same, which seems a bit low, but I don’t know.

The guardianaoe is giving me issues. Even on reload it’s only ever showing the icon for healing touch and it never seems to cast it anyway. I’m not familiar with the autounshift command also. Can you explain what this line is supposed to do?

[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],

nvm i think i got it

Thank you to all the positive and Constructive feedback.

I have had a few days away as I injured myself and have been out of action. Upon reflection I have tidied the macro format to make it more compatible with different personal set ups.
There is little new additions to the macro’s script as I feel there is little purpose in content modification as they are working very solidly in there current state(I of the sequence I have evolved, I have lost track of previous build postings). Simple modifications from the current state may offer marginal gains for those with the knowledge that should be able to tweak it themselves (where I started only a few weeks ago) However these tweaks only complicate it for those that we intentionally post and share this information for!

FERAL DPS

Feral Dps is Rng based and situational! Dps will be LESS THEN IF MANUALLY CONTROLLED
This has been thoroughly explained in previous posts.I welcome new suggestion or fresh ideas however highlighting that your Dps is low is pointless (sorry to be blunt but it is an obvious conclusion to draw if you actually play your class :o) Tweaks to the rotation that give Solid tested Dps gains against a baseline average over the current Cast-sequence Rotation(to rule out Rng Proc rates) would be truely appreciated!

I am now turning my attentions to the Hunter Class, Shadow Priest, Prot Pally & Blood Dk. So my response’s may be delayed, please feel free to keep the questions or feedback coming in and i’ll do my best to answer them as best as I can

MY CURRENT SEQUENCE BUILD


local _, Sequences = ... -- Don't touch this

Sequences['GuardianST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
/castsequence [@player,nostance:1] Bear Form(Shapeshift)
/cast Wild Charge
]],
	'/cast !Mangle',
	'/castsequence [combat] reset=target Thrash,Lacerate,Lacerate,Lacerate,Pulverize',
	'/castsequence [combat] Savage Defense,Savage Defense,Frenzied Regeneration',
	'/cast !Mangle',
	'/cast [combat] survival Instincts',
	'/cast [combat] Barkskin',
	'/cast [combat] Berserk',
	'/cast !Mangle',
	'/cast [combat] Mighty Bash',
	'/cast [combat] Cenarion Ward',	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/console Sound_EnableSFX 1
]],
}

Sequences['GuardianAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
/castsequence [@player,nostance:1] Bear Form(Shapeshift)
/cast Wild Charge
]],
	'/cast !Mangle',
	'/castsequence [combat] reset=target Thrash,Thrash,Lacerate',
	'/castsequence [combat] Savage Defense,Savage Defense,Frenzied Regeneration',
	'/cast [combat] survival Instincts',
	'/cast [combat] Barkskin',
	'/cast !Mangle',
	'/cast [combat] Mighty Bash',
	'/cast [combat] Cenarion Ward',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/console Sound_EnableSFX 1
]],
}

Sequences['FeralST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
	'/castsequence [combat,nostealth] reset=target Shred,Shred,Shred,Rip,Rake,Shred,Shred,Shred,Ferocious Bite,Rake,Shred,Savage Roar',
	'/cast [combat] Cenarion Ward',
	'/cast [combat] Berserk',
	[[/cast Tiger's Fury]],
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/console Sound_EnableSFX 1
]],
}

Sequences['FeralCD'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
]],
	[[/cast [combat] Incarnation: King of the Jungle]],
	'/cast [combat] Berserk',
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/console Sound_EnableSFX 1
]],
}

Sequences['FeralAoE'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
	'/castsequence [combat,nostealth] Thrash, Swipe, Swipe, Swipe, Rip, Swipe, Thrash, Swipe, Ferocious Bite',
	[[/cast [combat] Tiger's Fury]],
	'/cast [combat] Cenarion Ward',	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/console Sound_EnableSFX 1
]],
}

[quote quote=20029]The guardianaoe is giving me issues. Even on reload it’s only ever showing the icon for healing touch and it never seems to cast it anyway. I’m not familiar with the autounshift command also. Can you explain what this line is supposed to do?

[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
[/quote]

That Is what stops you changing out of Bear Form to cast Healing Touch if you have not had the instant cast Healing Touch Proc! (You can see how that would be BAD Right :o)

The newly posted Guardian Macro should rectify any Isolated instances like this. Copy and paste issues can be the most likely issue people have.

[quote quote=19773]Hi,

First off, very nice work and ty for putting the effort into making these.

I seem to have a problem when using the cds. During king of the jungle and berserk, it keeps refreshing savagery over and over instead of actually spamming the damage abilities… any idea on this?
[/quote]

Try the new Sequence I posted, It has been working fine for me. So if it persists it could be a compatibility issue with an Addon. Disable all Addons bar Gnomesequncer and try it on a test dummy. Post your findings.

Pvp is situational In you Don’t want to blow CD’s or lock into a rotation based script as you need to react to enemies choices. hot keyed abilities is the way to go

That being said it would be possible to create several different macros for those situations
1 for bear stance defensive abilities
1 for dps apply bleeds and so on…
There are already great Pvp sites that run guides on similar information.
If there is enough interest it wouldn’t be hard to put some strings together.