Sequences['Tyrusandre_arms_St'] = {
-- This Sequence was exported from GSE 2.1.01.
Author="Tyrusandre@Thrall",
SpecID=71,
Talents = "1322321",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/cast [nomod] Charge",
"/castsequence Rend, Mortal Strike, Slam, Mortal Strike, Slam, Mortal Strike, Rend, Slam, Cleave, Whirlwind, Mortal Strike, Slam, Mortal Strike, Rend, Slam, Mortal Strike, Slam, Cleave, Whirlwind",
"/castsequence [nomod, combat] Execute",
"/castsequence [nochanneling] reset=12 Colossus Smash",
PostMacro={
},
KeyRelease={
"/cast [combat] Battle Cry",
"/cast Berserking",
},
},
[2] = {
StepFunction = "Sequential",
KeyPress={
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/cast [nomod] Charge",
"/castsequence Rend, Mortal Strike, Slam, Mortal Strike, Mortal Strike, Cleave, Whirlwind",
"/castsequence [nomod, combat] Execute",
"/castsequence [nochanneling] reset=12 Colossus Smash",
PostMacro={
},
KeyRelease={
"/cast [combat] Battle Cry",
"/cast Berserking",
},
},
},
}
Seems you have Rend in the macro but under Talents you picked Avatar
fixed it
works good for my 104 , with no artifact in arms ty
reset=6 doesn’t seem to work, just spams rend and runs you out of rage.
The reset= will not not work as you think it should…
In the case of the /castsequence if the line was not used/spammed for 6/9 seconds then it would reset.
The very fact you’re spamming the macro would prevent this from taking place. You’d need to halt the macro for x amount of seconds for it to reset the line as intended.
crap macro man. too much time just hanging with 0 use . slam is not fireing- overcaping rage all the time, if choose Rend, than you burn all rage just spaming it. 0 use too
Hi man Thx for this nice lazy macro But i need this with gnome sequencer not Gse plz if u can translate it for me and make it for gnome . thx