7.2 Icefury Build

So i have neglected this for too long. The reason was trying to maintain control of Frost Shocks to ONLY be limited to once Icefury was used and everything i tried AT THE TIME just didn’t work. No matter how far down i put Frost Shock it always ended up taking priority over all the other shocks and very often other spells too. This was undesirable and also a DPS loss.

It was only today (late to the party and thoughts i guess) that i figured a way to do this, which also led to solving Flame Shocks firing too much or when not needed. That way was to add in an @mouseover which will then only use Frost Shocks while you’re mousing over the mob/unitframe/nameplate.
This allows a sort of fork to be used from the ascendance build so it will follow the same 3 button use for ST/AoE/Icefury so it’s again use on demand.

This may take a little getting used to to move around while keeping the unitframe targeted but it’s probably the best way to do it for now.

Totem Mastery, Earth Shock and Fire Elemental are separate from the macro so use as needed.

Opener/ST/Spreader

Sequences['ChocEle'] = {
-- This Sequence was exported from GSE 2.1.00.
  Author="Chocolatte@Saurfang",
  SpecID=262,
  Talents = "3,1,1,2,3,3,3",
  Help = [[Talents - 3112333]],
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
     Combat=true,
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [@mouseover,harm] Flame Shock",
      },
      PreMacro={
      },
        "/cast [nochanneling] Stormkeeper",
        "/cast Lightning Bolt",
        "/cast Elemental Blast",
        "/cast Lava Burst",
      PostMacro={
      },
      KeyRelease={
        "/cast Lava Burst",
      },
    },
  },
}

Icefury

Sequences['IcyShaman'] = {
-- This Sequence was exported from GSE 2.1.00.
  Author="Chocolatte@Saurfang",
  SpecID=262,
  Talents = "3,1,1,2,3,3,3",
  Help = [[Talents - 3112333]],
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
     Combat=true,
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
      },
        "/cast Icefury",
        "/cast Elemental Blast",
        "/cast [@mouseover,harm] Frost Shock",
      PostMacro={
      },
      KeyRelease={
        "/cast Lava Burst",
      },
    },
  },
}

AoE

Sequences['ChocAoE'] = {
-- This Sequence was exported from GSE 2.1.00.
  Author="Chocolatte@Saurfang",
  SpecID=262,
  Talents = "3,1,1,2,3,3,3",
  Help = [[Talents - 3112333]],
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
     Combat=true,
      StepFunction = "Sequential",
      LoopLimit=4,
      KeyPress={
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
        "/cast Flame Shock",
      },
        "/cast [@cursor] Earthquake",
        "/cast Stormkeeper",
        "/cast Chain Lightning",
        "/cast Elemental Blast",
        "/cast Lava Burst",
      PostMacro={
      },
      KeyRelease={
        "/cast Lava Burst",
      },
    },
  },
}

AoE doesn’t use the @mouseover Flame Shock. This is because it will interfere with @cursor for Earthquake so if you were not careful with your pointer you would keep refreshing FS and eating away at your maelstrom. If you REALLY want to add it in this way then feel free to test it out