I use this mostly in M+. It works very well.
Sequences['ElemST'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="FlashGreer",
SpecID=262,
Talents = "3.1.2.2.3.1.2",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/castsequence reset=combat/1 Totem Mastery, null",
"/castsequence reset=target/combat Flame Shock, Null",
},
PreMacro={
},
"/cast [nochanneling] Lava Burst",
"/castsequence [nochanneling] Elemental Blast, Elemental Blast, Earth Shock",
"/castsequence [nochanneling] reset=target/combat Lightning Bolt, Lightning Bolt, Lightning Bolt, Flame Shock",
"/cast Stormkeeper",
PostMacro={
},
KeyRelease={
"/cast Berserking",
},
},
},
}
Sequences['ElemAOE'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Flashgreer",
SpecID=262,
Talents = "3.1.2.2.3.1.2",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/castsequence reset=combat/1 Totem Mastery, null",
"/castsequence reset=target/combat Flame Shock, Nul",
},
PreMacro={
},
"/cast [nochanneling] Lava Burst",
"/castsequence [@cursor,nochanneling,combat] Elemental Blast, Earthquake",
"/castsequence reset=target/combat Chain Lightning, Chain Lightning, Chain Lightning, , Flame Shock",
"/cast [@cursor] Liquid Magma Totem",
"/cast Stormkeeper",
PostMacro={
},
KeyRelease={
"/cast Berserking",
},
},
},
}
performs 90% of sim