7.3 Arms Macro -- 100% Trauma/Colossus Uptime

Hey everyone! I’ve been developing this macro over the past few days, and have been testing it with friends, and so far the results have been much better then other macros we have tried here.
This is a HIGH SPAM macro, set your AHK timings to 5-10ms and let’er rip!

Also, before we get into it, I know this is an unconventional Talent build (2.3.1.2.3.2.2) however, it produces more DPS output then any other build I have tried, because everything just seems to flow better when you have overpower to mix up the rotation a bit during normal periods of downtime. Just give it a shot, and if you love/hate it, let me know!

So here it is:
[EDIT: Added Victory Rush]

Sequences['LTArms'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="LionTurtle",
  SpecID=71,
  Talents = "2,3,1,2,3,2,2",
  Help = [[This Macro has both Single Target and Cleave Rotations.]],
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
      Trinket1=true,
      Trinket2=true,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=true,
      Ring2=true,
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/castsequence [mod:alt] reset=3  Cleave, Whirlwind, Whirlwind",
        "/cast [mod:alt] Bladestorm",
      },
      PreMacro={
      },
        "/cast [nochanneling] Colossus Smash",
        "/castsequence [nochanneling] reset=target/3  Execute, Execute, Mortal Strike",
        "/cast [nochanneling] Overpower",
        "/cast [nochanneling] Mortal Strike",
        "/cast [nochanneling] Slam",
      PostMacro={
        "/cast Warbreaker",
        "/cast Victory Rush",
      },
      KeyRelease={
        "/cast Battle Cry",
      },
    },
  },
}

Hope this helps you all out! Let me know what you think below!

i enjoy this macro so far, i have only tested it out on my training hall dummy bursted to 1m and dropped quite low

im not used to modifiers how long do you hold alt for?

Just until it pops bladestorm, I might make a slight modification so you can really use it as AOE when needed, because if Bladestorm is on CD, it stalls.

It’s decent, but it uses slam too much and mortal strike not often enough.

Works surprisingly well in BfA beta with a few changes.

way to much slam

1.5 mil burst then hangs on 585.