7.3 Papa Surv Hunter

Early build


Sequences['Papa_SV'] = {
-- This Sequence was exported from GSE 2.2.02.
  Author="Westwolf@Draka",
  SpecID=255,
  Talents = "3111332",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      LoopLimit=18,
      KeyPress={
        "/castsequence  reset=target/combat  Lacerate, nul",
        "/cast [mod:alt] Carve",
        "/cast Aspect of the Eagle",
      },
      PreMacro={
        "/cast Lacerate",
      },
        "/castsequence Mongoose Bite, Flanking Strike",
        "/cast [@player] Caltrops",
        "/cast [@player] Explosive Trap",
        "/cast [nochanneling] Fury of the Eagle",
        "/cast A Murder of Crows",
        "/castsequence  reset=1  Raptor Strike, Raptor Strike, Mongoose Bite",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

My macro addon: https://wow.curseforge.com/projects/papapancakes-macro-collection-gnomesequencer

please man put to all of your macros this “/targetenemy [noharm][dead]”, i am bored to editing your macros every time this line “/targetenemy [noharm][dead]”, is esencial

Wow is that just rude. He created the macro, tested it and updates it. If he doesnt want too use that line then why should he. it is HIS macro.
You want his macro modified then you do the work or hey here is a crazy idea do a macro yourself instead of trying to dictate what others should do with theirs.

papapancake1 thanks for all the work you do for this community and all the time you spend.
thank you

Hey papa,
Love your macros. I put in the auto target line /targetenemy noharm dead line and then for kicks i put in a cast harpoon line so i could charge around like my warrior for a bit of fun.
But oh man I dont know whats going on but it wont seem to run the macro after the harpoon.
Tried different ways of putting it in and even tried other surv macros but same thing happens.
If anyone knows a way around this I would appreciate some tips.
I put in lines like…
/targetenemy [noharm][dead]
“/cast [nochanneling] Harpoon”,
“/cast [combat] Blood Fury”
that sort of thing but once i harpoon it like stops the macro. I usually figure stuff out but this one has me stumped. Love this place and TIA.

If anyone knows a way around this I would appreciate some tips. I put in lines like.. /targetenemy [noharm][dead] “/cast [nochanneling] Harpoon”, “/cast [combat] Blood Fury”

Hello DRW

try put /cast [nochanneling] Harpoon in Premacro and set the loop limit to one or use it on a modifier:)

Jimmy

Im still trying to learn the spec manually before i can make a fully working (decent dps) macro.

just keep on keeping on Papa your doing an awesome job with what effort you put in I am a huge fan of what you do and really appreciate the efforts

Can anyone give me an idea as to what kind of dps this macro puts out? low level to max level please?

[quote quote=54927]please man put to all of your macros this “/targetenemy [noharm][dead]”, i am bored to editing your macros every time this line “/targetenemy [noharm][dead]”, is esencial
[/quote]

can u paste ur macro plz

Hello Papapancake1

Do you have an upgradet version of this macro? :slight_smile:

Sequences['Papa_SV'] = {
-- This Sequence was exported from GSE 2.2.02.
  Author="Westwolf@Draka",
  SpecID=255,
  Talents = "3111332",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      LoopLimit=18,
      KeyPress={
        "/castsequence  reset=target/combat  Lacerate, nul",
        "/cast [mod:alt] Carve",
        "/cast Aspect of the Eagle",
      },
      PreMacro={
        "/cast Lacerate",
      },
        "/castsequence Mongoose Bite, Flanking Strike",
        "/cast [@player] Caltrops",
        "/cast [@player] Explosive Trap",
        "/cast [nochanneling] Fury of the Eagle",
        "/cast A Murder of Crows",
        "/castsequence  reset=1  Raptor Strike, Raptor Strike, Mongoose Bite",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Jimmy