Sequences['Shadow'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Flashgreer",
SpecID=258,
Talents = "1111231",
Default=1,
PVP=2,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/cast [form:0] Shadowform",
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/castsequence [combat, nochanneling:Void Torrent] reset=target/combat Void Eruption, Shadowfiend",
"/cast [nochanneling:Void Torrent] Void Torrent",
"/cast [nochanneling:Void Torrent] Void Eruption",
"/castsequence [nochanneling] reset=target/combat Shadow Word: Pain, Vampiric Touch, Mind Flay, Mind Flay, Mind Flay, Mind Flay",
"/cast [nochanneling:Void Torrent] Mind Blast",
"/cast [nochanneling:Void Torrent] Shadow Word: Death",
PostMacro={
},
KeyRelease={
"/cast Fade",
},
},
[2] = {
StepFunction = "Priority",
KeyPress={
"/cast [form:0] Shadowform",
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/cast [nochanneling]Mind Bomb",
"/castsequence [combat, nochanneling:Void Torrent] reset=target/combat Void Eruption, Shadowfiend",
"/cast [nochanneling:Void Torrent] Void Torrent",
"/cast [nochanneling:Void Torrent] Void Eruption",
"/castsequence [nochanneling] reset=target/combat Shadow Word: Pain, Vampiric Touch, Mind Flay, Mind Flay, Mind Flay, Mind Flay",
"/cast [nochanneling:Void Torrent] Mind Blast",
"/cast [nochanneling:Void Torrent] Shadow Word: Death",
PostMacro={
},
KeyRelease={
},
},
},
}
Works pretty flawlessly for me. But then Again I only used it on dummies.