Well it’s not my strongest suit to be fair and i have no added any points into the artifact other than the first 100 points to open it up.
This is what i came up with:
Opener/Burn/10 sec before AP (until Arcane Power drops off)
Sequences['ArcBurn'] = {
author= "Cymiryc",
specID= 62,
helpTxt= "1121212",
PreMacro = [[
/targetenemy [noharm][dead]
]],
[[/cast [nochanneling: Arcane Missiles] Arcane Missiles]],
[[/cast Rune of Power]],
[[/cast [@mouseover] Nether Tempest]],
[[/cast Mark of Aluneth(Artifact)]],
[[/castsequence [nochanneling: Arcane Missiles] Arcane Blast, Arcane Blast]],
[[/cast Supernova]],
PostMacro = [[
/startattack
/cast [nochanneling: Arcane Missiles] Arcane Missiles
/cast [combat] Arcane Power
]],
}
Conservation until AP is ready or 10 secs before:
Sequences['ACon'] = {
author = "Cymiryc",
specID= 62,
helpTxt= "1121212",
StepFunction = GSStaticPriority,
PreMacro = [[
/targetenemy [noharm][dead]
]],
[[/cast [nochanneling: Arcane Missiles] Arcane Missiles]],
[[/cast Rune of Power]],
[[/cast [@mouseover] Nether Tempest]],
[[/cast Mark of Aluneth(Artifact)]],
[[/castsequence [nochanneling: Arcane Missiles] Arcane Blast, Arcane Blast]],
[[/castsequence [nochanneling: Arcane Missiles] Arcane Blast, Arcane Barrage]],
[[/castsequence [nochanneling: Arcane Missiles] Arcane Blast]],
[[/cast Supernova]],
PostMacro = [[
/cast [nochanneling: Arcane Missiles] Arcane Missiles
/cast Ice Barrier
/cast Arcane Power
]],
}
Use Evocation as and when required
I have noticed that the increased haste from Quickening will cause you to start clipping Arcane Missiles, not found a way around that yet.
I may re-visit arcane once i finish with Fire