Arms ST and AOE *Nov 3rd 24*

By no means is this a perfect macro. I made this as there were no new versions available and I need to use GSE. If someone can improve it, please be my guest and share it with others.

ST:

d0tQdaWnss7cQsTnjvxwvZKeXJvz2sP3ku1nLc)sQCBjonvTtOSx0UbSFQ0pHQQggeACKOgiuLCyrdMkgUGdsPMgeDmHCCOkSqjrlfcwSKYYj1dLK6PkldQSosIjss1uPyYsvtN4IKqDvOk6zsrxNsSrsaBLe0MfQSDsG(iuv6RqvXNjP8DOQYijHCxHsJMsQ)sI0jLeEoKUgLKZd05KK8BqVwOygrdXI4SrOXu6medhnCnYtdrPHyr0WzFIhcGsdXIOHyr0WvYtd56UevCDQxx1MCgWWZzFIhcWPUhnR1(9SgNagEUsEAifIHJgUsEAix3LOIRt8fyVkNOBJ11bHhONZagEo7t8qaobm8CL80qkeRjnCL80qUUlrfxNiC4QcjNbm8C2N4HaCcy45k5PHuigsA4k5PHCDxIkUokxVjY6CgWWZzFIhcWjGHNRKNgsHywrdxjpnKR7suX1r1MkJKZagEo7t8qaobm8CL80qkeRonCL80qUUlrfxhRAIOYCgWWZzFIhcWjGHNRKNgsHyQsdxjpnKR7suX1j(cSxfuR9XjX66OOxd9NRZeTpMNZagEo7t8qaobm8CL80qketzA4k5PHCDxIkUoXxG9QKTsSUoRnlCgWWZzFIhcWjGHNRKNgsHyvrdxjpnKR7suX1bz9Q4mGHNZ(epeGtadpxjpnKchcF4tHy44mGHNtjqyGBYhualaN4HaC7XdlpG4Zwku4QaOMfFROWu7ZATpknCvdl1sHvsHcfoLKOcEg6t575WHioKrriIehUiRqgXHpFgJTfDIsdfUgVKQNssdNI(2qRhigoRfjGQsxxVh9G6E8wn16ud9Ta4LVNZ2IynuZTx771jE1WRt1ExheY7XVeKdFNIv4Rr9qaI1exKQCnsalzBfaYRvWhq8qawjhwwEoBeAmLodNIbIdQVVAyjKswZ36fqwj3c)vH6elIZG)vtmKiIeXio1)4slTcXIOqHcj

Because I don’t want Heroic Strike to fire constantly, I’ve added it to shift. As a filler (high rage) I use alt to cast Slam. With ctrl I cast Rend.

Talents:

AOE:

dSd6daGlsQ02OkntkbNwuZgQCzvDts4xuvFdc9yj7eO9I2TkTFr6NKu0WirJtQYaHQkphsdwedNkhKsnnv4yq5CqvwiLuwkvHflvYYP4HuI8uLLPIwhjvmrPsnvsnzPQMoXfPkYvjPWZGORts2ijLSvkjTzkrTDsk1hHQQ(kvr9zi47qvXiPK4WcJMsQUnGtkv0XHQsxtQW5LYRPe6VKu1VbnXOMGyC2EOyQxHMGNuZPikdeLAcIrnNDjz4fLAcIrnbXOMdikdKZVcujnXlYdKC6M75SljdVCsZ9CarzGui4j1CarzGC(vGkPjyiIHhNU5Eo7sYWlN0CphqugifcIKAoGOmqo)kqL0KdV4DEWPBUNZUKm8Yjn3ZbeLbsHGhuZbeLbY5xbQKMGDI8ShNU5Eo7sYWlN0Cphqugifc2b1CarzGC(vGkPjyNN4DWPBUNZUKm8Yjn3ZbeLbsHGEPMdikdKZVcujnbZBpLC6M75SljdVCsZ9CarzGuiiIuZbeLbY5xbQKMGiYEhC6M75SljdVCsZ9CarzGuiypQ5aIYa58Ravst6D0bNU5Eo7sYWlN0CphqugifcIh1CarzGC(vGkPjhEXJt3CpNDjz4LtAUNdikdKcbXusnhqugiNFfOsAIxViIKt3CpNDjz4LtAUNdikdKcbXWOMdikdKZVcujnPdKk7XPBUNZUKm8Yjn3ZbeLbsHZJ39HqWtoDZ9CwacDCtENAP6wsgE52JVQ(RKdCuOW15TlvzCIvdto6c3Jsnfku4SqGkQHRFiFFUtLNhyykrQ8ujsSdop)HfTvzcuQPWP4LO7qcQ5SYJZHlFTiN1fXHQo((9ZOf00xDrabFeqFv3S895SvjwhA42BY9nb(PiBce(0epI6XNOXH)Ztw9nOz4LGipXqKtrCvf468kVrT)RKHxAnUUFlhQWjeeJZtxldn1BjiGlKORmUS0O14adGNZ2dft9k0CZ9vNDtqmoTAAjcEO8qjgNvECoofQWj50ejmi8cfkuib

Usage Information

Multi target

This macro contains 1 macro template. This Sequence was exported from GSE 3.2.17-a.

Hey, the AOE seems to work but on import, I’m getting an error for the ST one "attempt to call field ‘RageValue50’ (a nil value) appears that the variable isn’t loading or isn’t being seen by the macro, you said to remove it but having a hard time figuring that out (total newb to GSE)

From my reading I thought Variables did not work in combat, nor could they read rage, mana, or combo points.

That explains. I have removed the variables from the macro. I replaced them with mod keys. Don’t forget to manually map them as a keybinding and bind it to the ST version.

Because I don’t want Heroic Strike to fire constantly, I’ve added it to shift. As a filler (high rage) I use alt to cast Slam. With ctrl I cast Rend.

1 Like

Not quite sure why that is. I can’t find that variable being used in the AOE version.

ya not working for me at all