Artaemis' Havoc [Fel-scarred Low Mover] Build [M+ - Midnight - Season 1] - Updated [03/24/2026]

Hey y’all,

Here with pre-patch update to Havoc Sequence.

I’ve tested this new macro against the priority of WoWhead’s Fel-scarred M+ build (linked below).

Bursts around ~140k and will stabilize around 88-91k on a ilvl 244 (No Tier piece ) after 3min.

I am looking to fine tune this throughout Season 1 so it’s a solid macro come Midnight launch and I’d truly appreciate your feedback and testing.

Should you find this helpful and would like to support further, I’m available on Ko-Fi

Hope y’all have a great time in Pre-patch, minus all the bugs!

Cheers,

To keep the post manageable I’ve gone ahead and removed all of the details from outdated sequences and moved the topic to a new one.

I will continue to update the main post to ensure y’all have the information you need to tweak it to your liking


Useful Information

M+ - Low Mover - Fine Details
  • Tested at 100ms via Razer Synapse (feel free to adjust this to your liking)
  • Ensure all other Havoc macros are set to disabled - Causes issues in rare instances


  • DPS image shows a 2min segment on Silvermoon Training Dummy. Burst was around 160k, tapered off at 88-90k. Keep in mind that the image shows the dmg after I stopped attacking. Which tapers the dmg off a bit

  • Damage breakdown from Raidbots (5min segment) - showcasing the percentage of spells fired. New update should bring the spell firing more in-line with what’s expected.

M+ Fel-Scarred Low Mover Build:

CEkAAAAAAAAAAAAAAAAAAAAAAYmZmZmZ2mxMzMGzkxMDAAAAAAYWMmtZYmh5BmBbzMzYMwyAbzmZMMLaaMzMmxGAAAwAAAAYmBDAAAAD
Talent Image


ART_LowMover - M+:

12.0b - New

ART_LowMover-12.0b

!GSE3!zVbLbttGFK3SR1o1P5Cii9mlheVIpGRXMhAgEqmXTdqtxfoVCMWQvBYZz4PlDG0rQAsX6G904Vibbtpv6D/0M7qs9x3qyTryrlEqQQ/cuffOueee4dzX7QgPCcf+qHuA4xC7BMRVy8ZezMWV1SRAgUmDJ0zmuj34PgHmgbjer+8731n8wubnEK9r+tOSO+oeAj6rJzEWV50DiEXImfjp5usuc5OQyHny65bBqYvlbbvuybHP77lRk6YbHv1SlDgegAQGdIheMB7gmBYY98YR/XzRw0KiF5T7WyIIT2UfNYeAGoBpdsmTMemjFhCXYB+yK5jIAnoeETyEuI8OeOgjGySmPI4CLkIx81U7BpgxICEb9JETAOooAkxnGEFrHyLAstNlEuJzTOobplTmSQEPRgu7PnGfFJnxmZZK3qxFq1VLWvnNSvSyXq2V769Dq2kV/avl2LVqtVKrvT/K4s2UMQXz639L7BJOxVQ6d/HFIEA+m3S9uIFQl1JOcEoZSqVUuGvIEPnBaLVUliuV6qaeAbDgdDPb6w8zZJcz7kt4X6kIPrp5x3xlSXo4A/PjW5feXVyNNAMysVJjPn8PvI//T1x9smIwE7lk5ZoBlp+B+WHljXOCmF+gNsHhOdzzcP303TwTMmA6ZijSe87/OwPr0Yo7qG9Ua3rpHo7GZtPiPJp2N2f1JESthI09tye3vAwxaVrYBdKw13Ystcm3kY8l+Lt6Sd8slfWKtrlR00qdtHEmlvi3TgdIpPY/O/o8kDISW8WiHwqPx/7TwaA4EJCwUMW3HUxUenG9a6+hdaSGCDSeIl53Jws9kEe+0TyrL30d05P0rdvq+/KYqp/pwqvw8vjCfnVsmzo9abfNlwq3Sxu0FV0qa9tNfUz1GZy07fR/Pr9jgvDiMEqLPio2sAAfqVvmkB8GgP0nIhXtes/DcQx+ARGFk6Y4UTrO+Is2t+qJDHj8TT2WGGgYiucnCXnyMmTb7V5zOgc9fvTXvo1ZgsnkZkjp5ey2YwTgnYmE7pxrW+6pVi5r5ZKZ0nj0swNUdVoC0rbydctRTP37hBhKJMo4P1i9VE3KMD+D+UWGNHgNfTFBgIxUMGmywjy6gDDz56EzjX3ZNuEUJ0TmzF1MYcnMZ5lKQMxXF3sI4mY2NWYGycXIeNXqReB1zccP6oazZ3z2Xu7PP5wmO+WxB2ogjJSC3JCEcng7luq2sWdZTcPp7u3+Aw==

This package consists of 1 elements.

Sequences

  • ART_LowMover-12.0b
12.0a

ART_LowMover 12.0a

!GSE3!zVbdbhpHFC5p059t+wCpejF3aRQcYKEu+CrAwoLD2q3Z2MYRqobdY5h4frazs7aJ1Mrpe/TCLpdVn6EP0UfII8T3nfEC3ta2lEqRExALOjPnzPd958w5nLkRnlKBw1l3G0uCRxTik7aHAynik16LAgOumiLhKtftw08J8ADi0636lv9jTxx54hDkSsl+VMSzudPLM7ceKCJ4/PLP3KzFjHH3t4LCcgwKOLApesbFBEuW5yIQbITV0CoEOFboGRPhWjwh+2qIWlNADcAsuxQoSYeoDXREcQjZFUxVHj2OKJ6CHKJtQULkgcJMyGgiYhIv9uoTJ5hzoISPh8ifAOpoZo4/jaC9BRFg1elyBfIQ0/q3jtLmlMCd2aXdTrenJDN75lTpVS6lWrVYKl9lYpftaq18M49SrVSxv7see6lardRqH85u99RypVJdtTOks1pcSrT60SyrY0beq3r9+nZz/wZp7zImKDaIUT2R2LLuZtCWr5BLgb+L7H78+3uU3U8WYH659YQ1TATkYN16LOsGeJ++T1p9tgDz861r5U+kOEIuxeQQbmhU1i1LlRbzDV3g83fTwbJtyyGxGXvh6/9m0+kJEc0h53p9BVE74Rc+6+koVATT77t8lBCqltPztN28mGrn3R3AB6bDxCdPehrK0yjECsINu2ivFkt2pVi0axW7Y5LqYIX/6HSARhrlwe7XE6WieK1QCEkcCBk+Go8L4xgSTrS/62Oqj45PN7yHaAXpKYwuxvBZN13og9oNm62D+rWvAdszb9vTz+MB01/zhRfkeHDkvRh4js32XNd5ThveiDVYOzrWVndk9jj6M95zPfPbsp44EAeSREaQ3UIDxxAi3VN3xM4EcHg/NgW90g+wlBDmEdU4mcGJjFzhperteqImQv5QlwoDIyR+vJfQ+88JX3f7rW2QsQ5/74tXWx7mCaZpozbSC37uOrCPE6pyfovvCxmAVj7SUo4IJWp67hhBB7kvfWC6NBSg0ppV7/latH9fpKauKm1c3r++KT9tWF5VaxnBXkPzENmm9D8ClMzpD9E3KRvUNCVq0OSX3nmEebh0XVT1gwyGNwixcE+DZbA+aPcjCLrOvTv1pr/Z/OqD3N9/ORuYwTV/6S7uw3pzs9drNf3u5sY/

This package consists of 1 elements.

Sequences

  • ART_LowMover-12.0a

TWW - 12.0b Updates
  • Immolation charges should be depleted prior to meta, /castsequence with [nochanneling] added to make it more consistent
  • Move Blade Dance to a higher priority
  • Updated Talent Build and imagery to reflect removal of Essence Break in the low-mover build
  • Updated Dmg profile from Raidbots and built-in DPS meter as well as character sheet for transparency.
  • Tested at 100ms
7 Likes

this bad boy is rocking right now. great job @ODAVING

1 Like

Thank you for testing!!!

ty

love to see one for its void scarred equivalent

WOW! man this macro RIPs balls, thank you so much OP! Where most classes feel struggling with how slow they dispense justice this macro does its job very well with high dps.

2 Likes

Did you mean Devourer spec? Aldrachi and Fel-scarred are the only hero talents available to Havoc :slight_smile:

Awesome work! Any chance you pass over to vengance for a sequence? Would love to see that. I tried myself but im not familiar with DH at all and would prefer to have someone who knows what hes doing on there. I can help with testing if you want! :slight_smile:

I am going to have to make a DH now, :slight_smile: many thanks

1 Like

yes

void scarred is the fel scarred version of devourer

Hey, thanks for sharing this! I gave it a try, but unfortunately, it’s not working 100% correctly for me yet.

It seems like the modifiers aren’t triggering properly. For example, I can’t get Eye Beam to fire when holding the mod key. Is anyone else having this issue, or did I miss a setting?

It’s on my list of To-dos!

1 Like

In the GSE setting do you have the option unchecked where spells cast on key pressed?

if yes, and still having issues - I usually tap my shift key and it picks it up! Have never tried holding it.

Still does not work..

Here is what I have already checked and tried (so we can rule these out):

  1. Keybindings: Shift+1, Ctrl+1, etc. are unbound in the standard WoW keybindings.

  2. GSE Settings: I have unchecked the ActionButtonUseKeyDown setting in the GSE Troubleshooting tab.

  3. WoW Combat Settings: My “Self Cast Key” is set to “None” (not set to Auto or Shift).

  4. The Code: I have verified that the lines /cast [mod:shift] Eye Beam etc. are present in every single block of the sequence.

1 Like

My Eye beam works off Shift.

But Fel Blade does not fire of CTRL. other sequences im using fire all mod buttons.

I’ll take a look tonight again. Make sure that Ctrl + the key you’re pressing is not assigned to any other actions.

Thanks for testing! I’ll take a look tonight. Ctrl+1 or shift+1 isn’t assigned anywhere on your actions bar - right? You can also DM me so we don’t clutter the comments

I use use (+ NUMPADPLUS) for all my sequences. (Razor mouse programmed to that)

That’s odd, I made some minor tweaks tonight - and will post the updates sequence shortly. Tested it on Cleave dummies for multiple 5min sequences. No locks and all mods work.

The way I have mine setup is (NUMPAD -) but I have the firing mode set to Toggle in my Keyboard Macro - Not entirely sure if that would make a difference. To be honest, I don’t see why a Mouse click would throw a wrench into thing, seems super odd. Let me know if the new sequence works for you.

Managed to push the Burst DPS up to 110k and now stabilizes around 70-75k.

I managed to solve the issue myself!

It turns out the problem was not the macro code, the variables, or my AutoHotKey script. The issue was within the GSE KeyBindings section itself.

The Solution:

Even though I had the macro Set up, GSE was not automatically picking up the modifier combinations correctly.

I went to the KeyBindings (Tastenbelegung) tab inside the GSE window.

I had to manually create “New KeyBind” entries explicitly for SHIFT-1, CTRL-1, and ALT-1.

I assigned each of these specific combinations to the ART_LowMover sequence.

As soon as I added these explicit bindings inside GSE, all modifiers started triggering perfectly instantly (even with AHK running).

Thanks for the support!

1 Like

I’m not having any of the issues some others seem to have. Just throwing out a positive for ya. Thanks for the work!

2 Likes