Azaktzu Guardian - EC / DotC - v2.0 March 2026 [M+15✓]

Yepyep, but a sequence is not suppose to run idle in the background? Since it does freeze even when I’m not pressing anything

I thought the same, so I asked Timothy (the creator of GSE) just a few minutes ago. To quote him:

Everytime you zone, enter an instance, a delves etc it recompiles all your sequences. If one of those is like I described earlier the game will freeze till it finishes compiling
The freeze is the computer struggling to keep upBlockquote
It will also recompile when you change targets.

So its probably a bad sequence on my part. I dont know what exactly happend, but Im going to fix it :slight_smile:

Updated OT and the main sequence to be more efficient and not to overlaoded to make the recompile faster.
Ill test them more in depth once im 90. But for now, they should work without freezing! :slight_smile:

Ah nice, seems to working good now :slight_smile:

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Hello sir, and thanks for the sequences!

Is it normal, that Ravage won’t go of on dummies in the regular version? Maybe due to lack of rage?
It maintains 2-3 (sometimes 4) stacks of IF.

The OT version uses Ravage just fine.

(I’m 90 in crap gear, if that matters)

Thanks for your work!

EDIT: Scratch all of the above (except the thanks part). It was because the sequence is set for default EC. I’m so stupid.

It works! Thanks Azaktzu! <3

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Thank you very much for this!

Are you able to update the talent trees to include the level 90 full trees?

Already done :slight_smile: I did a small update to them tho since the 4th apex point is still bugged!

Thank you very much!

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Big Update:

With v2.0 I completely rewrote the Guardian sequence.

Instead of splitting between DotC and Elune’s Chosen, the sequence is now divided into:

  • Raze Version
  • No Raze Version
  • OT Pure Damage Version (as a seperate Sequence)

The goal was to solve the biggest structural issue Guardian currently has:

Raze / Ravage are technically the same spell, but GSE does not treat them as interchangeable inside sequences.

This caused inconsistencies in Rage handling, especially for Druid of the Claw, where maintaining consistent Ironfur uptime while weaving Raze became unreliable.

So I rebuilt the entire priority system from scratch.


Design Philosophy (v2.0)

Guardian is in an awkward design spot:

  • In AoE you are flooded with Mangle / Thrash resets
  • In Single Target you often run into empty GCDs
  • DotC adds RNG layers that make Rage flow inconsistent
  • Raze and Ironfur compete heavily for Rage

The new sequence solves this by:

  • Guaranteeing 100% Ironfur uptime
  • Only casting Raze with excess Rage
  • Never overstacking Ironfur to 4–5 unnecessarily
  • Supporting standard talent builds (5% Mastery during Ironfur, Brambles, etc.)
  • Works with Red Moon, Sundering Roar and similar changes to the talent tree
  • Minimizing dead GCDs without filler spam

I am still testing v2.0, but so far, it seems to be leagues ahead in consitency compared to all previous verions.

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Fantastic! Can’t wait to try it

Question: With the Big Update, did you update your level 90 DotC Talents too?

I can attest yesterday before the update this was slapping and sustaining very well. For big damage you pop lunar beam and red moon and use incarnation and it def pumps and makes you immortal. I’ll run the new version now but Im sure itll work just as well.

Question: Why do we use starfire and moonkin form in the talent tree? Does it have benefits?

—Is it for heart of the wild exclusively?

Both Trees are already updated for lvl 90. I added screenshots in the Top Post to both of them. :slight_smile:

I am having a blast with the new Version. The Damage with Raze/Ravage is insane, you always have 1 stack of Ironfur (3-4 during Incarn) and your survivability with the empowered regrowths you cast on youself automatically when using Frenzied Regeneration is amazing.

Yes, I use Heart of the Wild in Moonkin form on every pull I can. It helps with aggro, is a good bit of damage during an entire dungeon and the points are not really needed elsewhere. Cat Form Heart of the Wild is amazing for single target dmg. It is flexible tho. If you dont want to do Cat or Moonkin HotW, you might be better of spending them on other talents.

Could we make it so when we target a new enemy it cast moonfire?

Yeah nope you are correct in doing so. I leveled a bit with dungeons thrown in with this setup and your Hotw macros and can safely say it’s an incredible trick to have. Dps goes crazy when used right

#showtooltip
/targetenemy
/cast Moonfire

#showtooltip Moonfire
/run SetCVar(“TargetNearestDistance”, “700”)
/targetenemy
/cast Moonfire
/run SetCVar(“TargetNearestDistance”, “200”)

I know the first one works, you can edit a block to be number 1 in the sequence and put the macro commands in minus the show tooltip part and it’ll run that when it starts, not sure how it’ll interact with the dps and whatnot

You can probably make a Moonfire mouse over macro

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I updated the v2.0 Sequence to include a macro called MOONSPAM.
It will cast Moonfire once before falling into the main sequence. Everytime you change target, it “unlocks” the Moonfire again to be cast again.

There is an other Moonfire block in the sequence, but it should have higher priority like this.

amazing. This is kickin ass

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This really does kick ass!