Sequences[‘BM_BPA’] = {
– This Sequence was exported from GSE 2.1.04.
Author=“BPA”,
SpecID=254,
Talents = “2312212”,
Help = [[Talents PVP 2312242, PVE 2111312 Best hunter armory optimisation]],
Default=1,
Raid=2,
Dungeon=2,
Heroic=2,
Mythic=2,
Icon=132216,
MacroVersions = {
[1] = {
StepFunction = “Priority”,
LoopLimit=6,
KeyPress={
“/startattack”,
“/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”,
“/cast [combat] Trueshot”,
“/cast [combat] Blood Fury”,
“/cast [combat] Counter shot”,
},
PreMacro={
“/targetenemy [noharm][dead]”,
},
“/cast [pvptalent:4/1] Viper sting; [pvptalent:4/2] Scorpid sting; [pvptalent:4/3] Spider sting”,
“/cast [pvptalent:6/3] Sniper Shot”,
“/cast [nochanneling] Sidewinders”,
“/cast [nochanneling] Aimed Shot”,
“/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Aimed Shot”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Windburst”,
PostMacro={
},
KeyRelease={
},
},
[2] = {
StepFunction = “Priority”,
LoopLimit=6,
KeyPress={
“/startattack”,
“/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”,
“/cast [combat] Trueshot”,
“/cast [combat] Blood Fury”,
},
PreMacro={
“/targetenemy [noharm][dead]”,
},
“/cast [nochanneling] Sidewinders”,
“/cast [nochanneling] Aimed Shot”,
“/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Aimed Shot”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Windburst”,
PostMacro={
},
KeyRelease={
},
},
},
}
Its possible to modify my macro s in GSE edition?
Sequences[‘BM_BPA’] = {
— This Sequence was exported from GSE 2.1.04.
Author=”BPA”,
SpecID=254,
Talents = “2312212”,
Help = [[Talents PVP 2312242, PVE 2111312 Best hunter armory optimisation]],
Default=1,
Raid=2,
Dungeon=2,
Heroic=2,
Mythic=2,
Icon=132216,
MacroVersions = {
[1] = {
StepFunction = “Priority”,
LoopLimit=6,
KeyPress={
“/startattack”,
“/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”,
“/cast [combat] Trueshot”,
“/cast [combat] Blood Fury”,
“/cast [combat] Counter shot”,
},
PreMacro={
“/targetenemy [noharm][dead]”,
},
“/cast [pvptalent:4/1] Viper sting; [pvptalent:4/2] Scorpid sting; [pvptalent:4/3] Spider sting”,
“/cast [pvptalent:6/3] Sniper Shot”,
“/cast [nochanneling] Sidewinders”,
“/cast [nochanneling] Aimed Shot”,
“/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Aimed Shot”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Windburst”,
PostMacro={
},
KeyRelease={
},
},
[2] = {
StepFunction = “Priority”,
LoopLimit=6,
KeyPress={
“/startattack”,
“/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”,
“/cast [combat] Trueshot”,
“/cast [combat] Blood Fury”,
},
PreMacro={
“/targetenemy [noharm][dead]”,
},
“/cast [nochanneling] Sidewinders”,
“/cast [nochanneling] Aimed Shot”,
“/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Aimed Shot”,
“/cast [nochanneling] Marked Shot”,
“/cast [nochanneling] Windburst”,
PostMacro={
},
KeyRelease={
},
},
},
}
great!
Fixing syntax errors, should import now
Sequences['BM_BPA'] = {
--This Sequence was exported from GSE 2.1.04.
Author="BPA",
SpecID=254,
Talents = "2312212",
Help = [[Talents PVP 2312242, PVE 2111312 Best hunter armory optimisation]],
Default=1,
Raid=2,
Dungeon=2,
Heroic=2,
Mythic=2,
Icon=132216,
MacroVersions = {
[1] = {
StepFunction = "Priority",
LoopLimit=6,
KeyPress={
'/startattack',
"/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
"/cast [combat] Trueshot",
"/cast [combat] Blood Fury",
"/cast [combat] Counter shot",
},
PreMacro={
"/targetenemy [noharm][dead]",
},
"/cast [pvptalent:4/1] Viper sting; [pvptalent:4/2] Scorpid sting; [pvptalent:4/3] Spider sting",
"/cast [pvptalent:6/3] Sniper Shot",
"/cast [nochanneling] Sidewinders",
"/cast [nochanneling] Aimed Shot",
"/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley",
"/cast [nochanneling] Marked Shot",
"/cast [nochanneling] Aimed Shot",
"/cast [nochanneling] Marked Shot",
"/cast [nochanneling] Windburst",
PostMacro={
},
KeyRelease={
},
},
[2] = {
StepFunction = "Priority",
LoopLimit=6,
KeyPress={
"/startattack",
"/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
"/cast [combat] Trueshot",
"/cast [combat] Blood Fury",
},
PreMacro={
"/targetenemy [noharm][dead]",
},
"/cast [nochanneling] Sidewinders",
"/cast [nochanneling] Aimed Shot",
"/cast [talent:6/1] A Murder of Crows; [talent:6/2] Barrage; [talent:6/3] Volley",
"/cast [nochanneling] Marked Shot",
"/cast [nochanneling] Aimed Shot",
"/cast [nochanneling] Marked Shot",
"/cast [nochanneling] Windburst",
PostMacro={
},
KeyRelease={
},
},
},
}
Correct me if I am wrong, is this not MM spec?
its posted in the BM page
yes it is mm spec and it should not have been posted on the bm page