Any of you super cool macro builder’s out ther that can post a’ chi building macro for Gm… ???
My Chi Making Macro
Sequences['BrewChi'] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
"/castsequence [combat] reset=8 Keg Smash,Jab,Jab",
"/cast [combat] Keg Smash",
"/cast [combat] Jab",
"/cast [combat] Expel Harm",
"/cast [combat] Tiger Palm",
PostMacro = [[
/use [combat] 13
/use [combat] 14
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Blackout Kick & Keg Smash
Sequences['BlackoutKick'] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
"/cast [combat] Blackout Kick",
"/castsequence [combat] reset=2 Blackout Kick",
"/castsequence [combat] reset=8 Keg Smash",
"/cast [combat] Keg Smash",
PostMacro = [[
/use [combat] 13
/use [combat] 14
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Serenity: Spam Blackout Kick/Purifying Brew
Wondering if I should put Serenity down into the PostMacro, haven’t tested cause I’m only 93.
Sequences['Serenity'] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
"/castsequence [combat] reset=90 Serenity",
"/cast [combat] Blackout Kick",
"/cast [combat] Purifying Brew",
PostMacro = [[
/use [combat] 13
/use [combat] 14
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}