Calling an in game macro with a modifier button

As the title suggests, I was wondering if there was a way to call an ingame macro via GSE using a modifier?

Thanks.

Yes, just create an block with the macro option marked, and write the name of the macro on it.

That part is simple enough yes, I’m asking if you can call that macro with a modifier key instead of just in the normal sequence.

I don’t want to fire the macro off unless I’m holding my mod key.

You will insert the condition on the in game macro it self, like [mod:alt].

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Oh, that simple. Thank you!

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