Calling an in game macro with a modifier button

As the title suggests, I was wondering if there was a way to call an ingame macro via GSE using a modifier?

Thanks.

Yes, just create an block with the macro option marked, and write the name of the macro on it.

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That part is simple enough yes, I’m asking if you can call that macro with a modifier key instead of just in the normal sequence.

I don’t want to fire the macro off unless I’m holding my mod key.

You will insert the condition on the in game macro it self, like [mod:alt].

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Oh, that simple. Thank you!

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