glad to hear from your journey mate, feels like reading a mangá lol.
Hope you keep getting the fun feeling going.
glad to hear from your journey mate, feels like reading a mangá lol.
Hope you keep getting the fun feeling going.
Another log for your reading
https://www.warcraftlogs.com/reports/rcpqKfGTgZX9CwF4
You guys can copy&paste that on wowanalyzer to check more detailed results, also easier to understand.
https://www.wowanalyzer.com/
And understand a bit more how the sequence is working, as such:
Now I know that I need to fix:
Now for next version, I’ll probably have a much more stabel version.
PS.: The sequence is actually working very well when comes to Vampiric Blood usage =)
Ok I’m now level 90. I’ll do some random things to get the free epics from the 4 quests and then I’ll try and get into a +2 and do a video recording for people to see how quickly the sequence is able to work for people getting into the Blood DK ![]()
V2 is posted!
Changelog:
Enjoying so far? Willing to keep me awake for more testing? What about buying a coffee?
Quick testing using agressive build:
Log using new version and more defensive build:
[https://www.warcraftlogs.com/reports/wKMk4tbaLp8mWvgY](https://www.warcraftlogs.com/reports/wKMk4tbaLp8mWvgY)
WoWAnalyzer Results:
A great improvement in general.
I reached 500% on raid dummy , using defensive build. ilvl 270.
compared to your monk macro still find DK most annoying to pull packs at least it is slower compared to the monk.
wow! 50 stacks are something to praise, congrats mate,.
Yes, about DK pulling is something the class can’t really counter much, you can hard cast Death and Decay on the pack, pulling left and right that way, off course spending 2 runes, but it wont really break the sequence.
The ammount of threat Blood DK generates at the very start is low, you need a sec or two in order to get the proper aggro going, 1 manual blood boil would help a bit, just a bit. And of course, the mass-grip skills on CD all the time, what I’m doing is mass-grip + blood boil manually 1 time, that brings the aggro count up enough to avoid the group getting sniped by the adds. Also, a good warning to your group saying they need to wait 2s before dumping dmg is a good practice.
anyways, I’m hopping that this next update saves us from this trouble.
Monks, paladins and warriors do have insta aggro due to their massive aoe dmg skills, breath from monks, thunderclap from warriors, bells from paladins are single sources of 100% aggro right form the get-go.
V3 is posted!
Changelog:
For reference:
https://www.warcraftlogs.com/reports/Q2pxT4jdZcKVGRzW
Have fun!
way bettter than the previous one,
cheers
Updated for Season 2 and new GSE version
Changelog:
Celbone ty for everything you do love your sequences is are you working on blood dk for 12.1?
Hir there mister Hairo, thanks man for your kindness.
I’m no longer playing the game tho, due to personal reasons, but ! I’m still around here programing new sequences as you guys require.
Tho I can work a new version, I’ll need you guys help to test it and provide me with feedback. If you are down for it, I’m down for update it -)
what I need is a bunch of warcraft logs to analyse as the testing does until we reach a perfect and sweet spot.
As it goes, you don’t need to run a entire dungeon with a non-fully tested version, you can record a combat log from Warcraftlogs addon fighting that big training dummie that hits like a dang truck after a few minutes, that already helps a ton. The thing is, you need to setup the addon to enable that recording, nothing too fancy or difficult of course.
Well, let me know and we can go from there.
Thanks for this great sequence! Used it to time some +10 with ease. I recently checked GSE Debug to see if everything is as good as it seems, but something dont work the way it should. Can you check and tell me whats wrong?
Please, try this updated version and let me know how it went for you
!GSE3!zVXdThNBFLZeEh9AvBoTEyEptpSKpAmJZVuxSUu1LXjREHK6c7Y77OzMOjNbKFf1yucAGm/02vgg+iZyY2Li9AdZfuolcrOZnZy/73xnznfSjaDPJdAh2wHFoMNRD7wauErqAS9zDFEYR8bCpFgT38coXNTHvQ6XkgZ7FMH4HcVEF9VeLz9k7xCCYqxAD/wdVJpJoT+cdIuuGZ0+DmmrH6HXwMj6UWPPGI4yTb6H3zPagDJgDLjBXMYFbUg7lLTgGsXTQro+CIHcZtslm1Khx1DQp5ps2nxR0h64Sbsy7IC54lUa1UuaRrEAJw56iom0b3QgRKFGs/6ckI0RZLIhGU9fiRPrme7LK35FGFQ94PdPpzC/3g4y0r5k0X4Zceij2m3vkqa94Li0ERsjBSlqzWzjhZnLaFexyJDtSlkpqfQrBSEWHI6gFhYn3E2oTHB3jur0v6AiDYQIlQ1aAxXMMAFmCbKhaKLsJJrhFMK3uzZyOxBGTDF3MnvpmSN4DdfkhV0fvc+3RdLUkNxgaWM7YCHqfz+c/CyyLlBd3yB3jsHHjVjg1Dd95e8SgwnaLhCmZhA7RfvprqFNzqd9j0oeKJs+qohOzLj5qy/HnjMOdBZUbfjtiFpEVOSyudXsWnY5+2I5n8v7NTRQAgNf/NfII5sqOJz3jYl0IZM5kAccjvrjLuhntiqvGBtfKvU2hiOMIHzZNFKFCrq4v9ksT5Vo/sFvVQMRA5/01wqbvf1pysKTykVbU2TzdRhnpn/WLaEHMTcpOkp/uO60GlWyRN5YZSLFepl07aIkC9TSIahtA7F71AC3IRfnitWWtUz2kZfGdraJDPXpubomBPdCWgdeM0K3Unr4y23VnUf3Uj+e0C27hW9W3BXf8dENdBwGveUC5LxVSlfWxlOz79Sr1bLTqtS3/gA=
Thanks for your reply regarding my issue. I tested the new sequence, but unfortunately, the problem persists: the “Single-Button Assistant” cannot be found in the spellbook. I also tried using AI to find a solution yesterday, but ChatGPT just tells me that I can’t use the Single-Button Assistant in GSE because it isn’t a spell or skill, but rather a WoW function.
Update: i tested the SingleButton Assistant on one of my others Chars in his GSE Sequence. Same error in Debug Windows. It has nothing to do with your sequence. There are only 2 possible causes i can think of:
GSE cant use SBA because Bliz changed how it worked
My Account is broken and something in my install is messing with this
Out of curiosity i tried another sequence addon, edited your sequence to just include 1 step: Single Button Assistant and it worked. Dont know how and why.
The way I see it, GSE is not seeing SBA as it should, could be Blizz updated the behavir of SBA or just really how the addons interfaces works.
as @grav mentioned, the other sequence addon he tested is working, that tells me that GSE is not fully updated regarding WoW behaviors.
That said, I’m posting a new version next, removing SBA and adding another release-from-freeze block.
It should be just fine now, also I’m considering sinergy between Blood Pact and Reaper’s Mark
!GSE3!zVXNbhMxECYcKx4AOBkJCZACSdq0KpUqkW6iEiltIAnlUKFmsp7Nuuu1je1Nm57CiedoGyEkeAAeBB6lFyQknGxK0p9wrHpZedcz8/n7vlnPSVdBn0ugQ7YDmkGHoxkEW+BraQa8wjFGYT2ZCJthTfyYoPDRHPc6XEoa7VEEG3Y0E13Ue73ikL1HiEqJBjMId1AbJoX5dNIt+Xa0+jykrb7CoIHK5VHr1hiPkNLn4c+csaAtWAt+tJDzwViyG0u65lvNs0L6IQiB3KF9IJtSY8BQ0CeGbDo8NRsP3GZ9GXfAXsoqj85LmlazCNMEM+FEdq9NIESjQbu+TMjGiDLZkIxnL9VJzNz0wlJYFRZ1D/jdryn7VIyUvVHIecq+TZnFuB3AeLvtW9lvp/v7Kdobt0MTwWygOPRRn05UO70ZocjuxYgGgkLtim6BjuaEAHPKuFJ0xutZEYYTCj9um9c7ECummZ+anp3r/RVeaWtPPT836dtNmTQJJNdEutoeOIrm/x1bnGfWlNXVX/fWOfiokQic5GYvvV1wcMa2KcPMHGMnbL/cNraz/en+Ry0PtINXVdFJGLf/LvbjwBsXOotqrvw7RR0jKhbziyv51XyhsLL8slgMt9BCGSx8D18jVw4qOnwQWqvMWi53IA84HPXHKpgX7lRBKbGh1PptAkeoIH7VtFLHGrq4v9msTEbAg3t/9BaIBHiqr5so7uuZrYhAah/dmZTD6zDObP+sW8YAEm4zdAR/uO61GjXyfHT7RaRUr5CuZoo8pc4OQZ0MRApigbuSzxZKtZaLnNWRl8dxTkSG5vR8rM1MuulMGwRNhX61fP+336p7D+9kfj2m2xDjnFEXeiH6kUniqFdY6yBdWi3S/Lhr9r16rVbxWtX69l8=
Please test it and let me know the results.
Thank you so much! It works great. I’ve added “Blood Pact” now, too. Not a single ‘Error’ message except for “Swim Test.”
Okay, never mind. The very first version, “V3,” worked best for me. With the newer versions, “Death and Decay” is used very rarely, if at all. Also, since “Death Pact” is in the sequence, “Dancing Rune Weapon” is used way too late.
Like I said, even though the SBA message was in that version for me, it still worked best.
got it, now I can work with some knowledge about where it needs fixing. I’ll post a new version soon.
and by “soon” I really mean it lol
Please test this out:
!GSE3!zVXdbhJBFBYvGx/AejUmJmqCAv1LbdKkdCGVBIoC1gvSNIfZs+x0Z2fWmVkovcI7X6Mt8UYTb30QfZTemJg4sFDoD5p40fRmM7t7/r7zfWfOaTuCHpfgDtgeKAYtjrrvVYAqqfu8yDFEYRwZC5NidfwQo6CoTzotLqUbHLgIxm8pJtqoDjorA/YeIcjHCnTf30OlmRT642k7T83w9GngNnoRejWMrJ9r7BnDYabkefQjow0oA8YADRYyFLQhzVC6G9QonhaS+iAEcpttn+xIhR5D4T7VZMfmi2btgZs0lWELzBWvwrBeUjeKBZg46DEm0rzRgRCFGs3mKiHbQ8hkWzKevhIn1nPdc8t+SRhUHeCpf6D/dtcAJ75vgBoLGAS1/0ktFkgsyZEUU2BnYwRnt4OANC9b1Gw5qGzQCqhgjgkwy5EN5c70PaEj0eZgDOH7XSNhD8KIKUYT+aXnqvAarkRmFyTdn5D05bZIGhuSGyxtbAcsRP332VmZQ9YECrucadY9HQjZFRuOYqGWgtSpjFUb95tbEYceqknFIFx7otD7v0IG0/Zen+c7J6XHo+FNfNNX3i5JaUY/U4SpOQobo/1819DODoq9GJTsKps+KolWzLi52HUnnjMKdB6Ubfh3kWsRuWIpu7SWXc+u5nLLayuv/AoaKICBr/5r5JFNFRwt+sZEeiOT6couh+PeqAv6pa3Ky8fGl0q9jeEYIwi36kaqUEEbD3fqxfFWXHzwW1VAxMCT/tola7+em6LwpKJoa4psvhbjzPTO2wX0IOYm5Q7TH206jVqZvBjezAHJV4ukrVhEnrmWDuEOL2kreAPchny+kC83rOVsH3lhZGebyFCfTTb9zPKfrvm+V4+QlgoPf9FG1Xl0L/XzibsLIc7Z/r7jIw10HAad3MbyWtZb91rrI9UcOtVyueg0StXdPw==
What was happening:
Missing SBA inside the sequence was breaking the usage of Dancing Rune Weapon and the procs of Crimson Scourge, so it was basically using when other procs were in place and that is not even close to optimal, my bad here
I believe now you can use this sequence with both Sa’layn and Deathbringer hero talents.