did a quick look today, it’s due to CD usage. Didn’t even imagine it can be a thing. Will work during this week on it, maybe it gains a bit more paced sequence and that fixes the pausing.
appreciate the update, thanks Celbone.
Thanks for this insane bit of life changing code.
I have early onset dementia and was only able to play 1 or 2 charrs not very good but it kept me entertained for many years.
now I have nearly every race and char lvl 80 and 2 lvl 90
Ive been using this sequence from lvl 80 on my shaman and constantly getting the 2nd highest in dps even with crap green gear, loving your hard work, will try raids soon
I love how I can map your sequence to my xbox controller and away I go A=jump B=Celbone X=Heal
dont think i can use the option of shift or ctrl as the keyboard is on the floor
Thanks for a great sequence
Hi there @fugly, nice to hear from you, I’m really glad you can play and have fun, that is my goal when creating sequences.
Let me know what I can change (in terms of binding) to make you even closer to the modifiers functionalities, I’m here to help anyhow on improving this sequence.
If you have Y button free, I can add another sequence just for you, were it’ll cast CB or LB along the button pressing, just throwing ideas here
Yes my Y button is free, that would be great, thank you
Ok, I’m posting your inbox with a variation, and updating the main sequence version here.
Make sure you import both
Main Sequence here - have a bit of improvement to counter the freeze that is happening
Fugly’s Variation - yah, that’s the name of it, you can map into your Y button.
How Fugly’s Variation will work? There are 2 versions under that same sequence variation, version 1 to cast Chain Lightning, version 2 to cast Lightning Bolt and you can configure the default version on GSE, according to your content, open world, mythic+, delve you can set default v1 that is Chain Lightning, Raid or pvp or scenarios you can set default v2 for Lightning Bolt
To all!
Version 12.3 is up, freezing is countered, at least on my setup, please test and let me know how it went
wow thank you very much
im confusedii i dont see a fuglys variation int he download?
12.3 goes tru 3 spells and hangs up
fugly’s varation is only for him, so, not available for download here. I can message you with his particular piece of the sequence if you prefer.
do you have any logs or a video showing the GSE Tracker going? Are you using keydown or keyup? would you share your GSE configuration with me ? Thanks
did 3 keys yesterday using version 12.3, didn’t hit any choke point using the macro.
Note: My sequences are for default users, without any other speed execution mechanisms involved. It is not built to work above default ingame spell execution configuration, just a side note
its ok i had thought it was in your sequence import
i modded the new version to cast doom/totem together with mod shift and i cast heals manually =)
all good mate, as long as you are able to have fun and play, all changes are welcome. If you take a piece of suggestion, try to add on that modifier the cast of Doom Winds + Sundering + Totem, they can be cast all together and that is a huge burst.
Newest update is much better! Thank you.. still some pausing.. but much better!
hi there mate, can you share some logs with us? maybe a shot animated gif showing the GSE Tracker during your run or test? I just asking for more understanding of what is going on
Will do, thank you very much
Can you share how you added doom/totem together on a modifier. I would like to add that too.
as it is on this action block within my sequence, all you have to do is to add another line like
/castsequence [combat,nochanneling,@player] Surging Totem, nil
and change de repeat to 2 or 3
NOTE: You can also delete the lines with modifiers from that specific block, for quicker reading.
I like the current modifiers, I just always have doom winds up and surging totem is always 10s left on CD when doom winds gets casted again. Trying to get them sync’d up everytime.
Ok here’s the current block I changed
Also here is a quick clip on the opener with surging totem not firing off at the same time as doom winds. I uploaded the clip to streamable, let me know if you cant see it.

