I am using the new GSE and trying to get [combat] working but it seems to be stuck or not working for new GSE. It was working for me before but now is not.
Currently I have
in GSE Sequence
/targetenemy [harm][nodead]
/cast [nopet] Raise Dead
/cast [combat] Anti-Magic Shell
/cast [combat] Raise Abomination
further down in my sequence I have a priority which points to a macro called COMBATSTART, this is the macro I want to start combat with
/targetenemy [harm][nodead]
/castsequence reset=combat Outbreak, Festering Strike, Scourge Strike, Scourge Strike, Scourge Strike, Festering Strike, Scourge Strike
for some reason it is always casting Raise Abomination first even outside of combat