Cym's Arms Warrior Test

@Cymiryc

Hi!
Will your macro work with the two debuff´s of execute?
EX->EX->CS->MS

Thanks for answer.

Greetings!

As it’s a priority macro it will always hit Execute first so yes it will do that

it essentially does:

1-12-123-1234

Cym,
great macro as usual quick question, is there any way to put warbreaker and bladestorm into the rotation without stopping the macros flow? .i know its not ideal but id ont use AHK or the like and unfortunately with my disability its not always comfortable to use ctrl and shift mods.

(edit) my apologies i saw the earlier about the gentleman asking a similar question

Hello, good basic macro but could be improved.
For talents the best choice currently should be 1312 3/1 22
As the trauma is passive and is much better than the order, colossus hit me at notice single target is top 8secondi + and coldow reduced by 8 seconds.
The only point I do not want to do is use discontinuous spell, delays the macro as a replenishment you could use more bruise at my macro na how this might be top now:
Sequences [‘AnotherArmsTest’] =

  • This Sequence was exported from GSE 2.1.03.
    Author = “Clangeddin @ Saurfang”
    SpecID = 71,
    Talents = “1312122”,
    Default = 1,
    MacroVersions = {
    [1] = {
    Combat = true,
    StepFunction = “Priority”,
    KeyPress = {
    "/ Castsequence [mod: shift, @ player] Battle Cry, Bladestorm,
    “/ Cast [mod: ctrl] Warbreaker”,
    },
    PreMacro = {
    },
    “/ Cast Execute”,
    “/ Castsequence Colossus Smash, Mortal Strike”,
    “/ Cast Mortal Strike”,
    “/ Cast Slam”,
    PostMacro = {
    },
    KeyRelease = {
    },
    },
    },
    }

The only problem I repeat is lamenting not to be waiting for a way to make it go smoother than the macro?

new macro tester please

Sequences[‘AnotherArmsTest’] = {
– This Sequence was exported from GSE 2.1.03.
Author=“Clangeddin@Saurfang”,
SpecID=71,
Talents = “3322322”,
Default=1,
MacroVersions = {
[1] = {
Combat=true,
StepFunction = “Priority”,
KeyPress={
“/castsequence [mod:shift,@player] Battle Cry, Bladestorm”,
“/cast [mod:ctrl] Warbreaker”,
},
PreMacro={
},
“/cast Execute”,
“/castsequence Colossus Smash, Mortal Strike,Slam”,
“/cast Mortal Strike”,
“/cast Slam”,
PostMacro={
},
KeyRelease={
},
},
},
}

There are arguments on both sides of Rend vs Trauma.

It’s not to say one is better than the other but there are fights in ToS where Rend is much better than Trauma.
5/9 boss fights in fact.
Out of ToS, Rend is better suited where mobs/bosses live longer than Trauma ever will be. Rend is also better when you use 4 T20pc+Ayala’s Stone Heart
So overall, the better spec to get used to and overall is Rend with Titanic Might.

Without the above combo, it would actually be better to play Fury for progression until the above is obtained since Fury is not Leggo dependant, however, if you want to play Arms regardless then using Trauma will be perfectly fine.

Same is said of Ravager and Opportunity Strikes. OpS can be better in most cases where Ravager is better suited vs AoE fights.

Can someone test this… not sure but it seems like it solves the rend rotation. Just need to figure out what is missing.


Sequences['WAA'] = {
-- This Sequence was exported from GSE 2.1.04.
  Author="Nenii@Proudmoore",
  SpecID=71,
  Talents = "3321323",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
      },
        "/cast Execute",
        "/castsequence Mortal Strike, Rend",
        "/cast Colossus Smash",
        "/cast Execute",
        "/cast Slam",
      PostMacro={
        "/cast Victory Rush",
      },
      KeyRelease={
      },
    },
  },
}


This one is for the burst…


Sequences['WAA2'] = {
-- This Sequence was exported from GSE 2.1.04.
  Author="Nenii@Proudmoore",
  SpecID=71,
  Talents = "3321323",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Sequential",
      KeyPress={
      },
      PreMacro={
      },
        "/cast Warbreaker",
        "/use Umbral Moonglaives",
        "/cast Battle Cry",
        "/cast [@player,talent:7/3] Ravager",
        "/cast Bladestorm",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}


There is a problem does not work well on the macro the collapse of the colossus often does not apply, but it takes too long to pull it.
How can it be solved by always giving priority to colossus?