[quote quote=8053]is there any macro commend to cast Rain of Fire at a specific location relative to your characters facing/distance?
so that you may lay out a rain of fire with a single button rather than having to use your mouse to specify the location.
[/quote]
Hello Nick, unfortunately there is no way to achieve this kind of behavior in the game anymore with a macro. In the old days (long time ago) you were able to do this by using coordinates from the minimap.
RoF is a good ember fire generator but if you do enough incinerates and with enough crit you won’t need it. Plus RoF is getting it’s ember generation reduced next patch.
Sorry I mean what are your talent pts for your destruction lock. Readying all the posts for the single target macro, I am guessing the macro on 1st page first page, first post by Michael? Thanks
Has something changed? I am not getting several errors when using this macro …
377x FrameXML\ChatFrame.lua:903: Usage: CastSpellByName(name[, target])
<in C code>
FrameXML\ChatFrame.lua:903: in function <FrameXML\ChatFrame.lua:835>
FrameXML\ChatFrame.lua:1106: in function "?"
FrameXML\ChatFrame.lua:4296: in function <FrameXML\ChatFrame.lua:4263>
<in C code>
FrameXML\ChatFrame.lua:3962: in function "ChatEdit_SendText"
FrameXML\ChatFrame.lua:2623: in function <FrameXML\ChatFrame.lua:2616>
<in C code>
FrameXML\SecureTemplates.lua:452: in function "handler"
FrameXML\SecureTemplates.lua:633: in function <FrameXML\SecureTemplates.lua:581>
<in C code>
FrameXML\ChatFrame.lua:1502: in function "?"
ChatFrame.lua:3962: in function "ChatEdit_SendText"
FrameXML\ChatFrame.lua:2623: in function <FrameXML\ChatFrame.lua:2616>
<in C code>
FrameXML\SecureTemplates.lua:348: in function "handler"
FrameXML\SecureTemplates.lua:633: in function <FrameXML\SecureTemplates.lua:581>
<in C code>
FrameXML\SecureHandlers.lua:264: in function <FrameXML\SecureHandlers.lua:261>
<in C code>
FrameXML\SecureHandlers.lua:294: in function <FrameXML\SecureHandlers.lua:277>
(tail call): ?
Locals:
sequence = "reset=0.3,0,Conflagrate"
target = nil
entry = <table> {
items = <table> {}
index = 1
timeout = 0.26700001396239
spells = <table> {}
spellNames = <table> {}
reset = "0.3,0,conflagrate"
}
timeout = "0"
item = nil
spell = nil
CastSequenceManager = <unnamed> {
0 = <userdata>
elapsed = 0.26700001396239
}
CastSequenceManager_OnEvent = <func> @FrameXML\ChatFrame.lua:754
CastSequenceManager_OnUpdate = <func> @FrameXML\ChatFrame.lua:817
CastSequenceTable = <table> {
reset=0.3 0,0,Shadowburn = <table> {}
reset=0.3,0,Conflagrate = <table> {}
reset=target Immolate,Incinerate,Incinerate,Incinerate,Incinerate,Fel Flame,Incinerate,Incinerate, Incinerate, = <table> {}
reset=target Curse of the Elements,null = <table> {}
}
CastSequenceFreeList = <table> {
reset=target Curse of the Elements,null = <table> {}
}
CreateCanonicalActions = <func> @FrameXML\ChatFrame.lua:714
SetCastSequenceIndex = <func> @FrameXML\ChatFrame.lua:735
SetNextCastSequence = <func> @FrameXML\ChatFrame.lua:746