i concur with the above poster, the ? flashes so macro is running but nothing happens but i havenât investigated to see what is causing the issue.
Your other macroâs work
EDIT: Silly me, its not a macro that starts on target, you have to be in actual combat, which means you need to get close to someone then try to get range before macro will fire
All i did was remove the combat from this section and it now fires on target
I started to implement a âsafety switchâ on all of the caster macros to avoid auto targeting and pull random mods within dungeons (directly after combat is over).
I consider it an âenter combat buttonâ. The WA should prompt you to press SHIFT to enter combat and start the macro with a Scorch cast.
I chose Scorch because you can cast it on the move, therefore you can enter combat on the move.
Question, when your macro title says broken, is that because when you import it, it only imports one macro and each block in that macro has over 700/255 Characters used? all except for your 1st macro I imported have done that. Usually your macros contain at least 4 separate macros to keybind to other keys.