You posted the Single Target 2.0 as the AoE 2.0 aswell
reupped both sequences just in case.
This is working really well! Thank you for your time and for sharing.
heyas
the ST works well, but the AOE one isnt working for some reason
nm i deleted it then reloaded it and it fine now
Hey! As before, good job on this macro, have you been looking on the PTR how its working with the updates and for SEason 2?
Not yet I haven’t, I’m working on mistweaver right now.
My hunter macro is finished, just needs fine tuning when s2 drops.
Then I’ll be working on paladin, then shaman. It shouldn’t take me long to update each one.
Very nice job!
So I`m usually playing resto, and on target dummy the macro is working amazing, but I have noticed one thing, in m+, sometimes even when holding the button (using AHK), the character can sometimes be standing still VERY long time. I would incoporate some spells beforehand and then add CDs ontop of it, not kidding I think sometimes my character stood just still for 3-4 seconds
I know it can happen if you’re moving around a lot and canceling the casts of certain spells. I tried to get the timings right of all the abilities in sequence, but at the same time, there should certainly be fillers of either lightning bolt, or chain lightning when this happens.
I run the sequence at 100ms
I did some more mythics, for me it usually happens, when we are on one pack, then going forward to next pack, is then ment to use the AOE macro, if alot of CDs been used, the character just stands there for like 2-4 seconds which is alot in WoW. I did check, I´m running 120 ms, so it shouldn´t be to off, I know Blizzard detects easier the lower MS you running, usually on my paladin I run with 250 ms and he outputs like 1,6 mill Single target
For anyone who might have same issue, found a little workaround, because it happens very often in a m+ run that, your character just stands still doing nothing, but doing a chain lightning first, then holding your fire button for macro, it seems to fire it up a little quicker, still dont understand why it happens though.
I have tested all other macros for Ele shaman and this one is far the best one bursting. I could also recommend using this macro with the Pure ST talent tree using Farseer, its working really well on Single target bosses.
Anyway I really hope you´ll update this macro for Season 2, because its one of the better one on the market right now. Ty for awesome job
I think i know why it’s pausing on you.
I designed it so that all of the spells are castable only while you are in combat EXCEPT for the opener spells.
Try to remove all of the instances of [combat] and see if that works better for you.
I think the issue is that you arent in combat anymore, but you were still in the middle of the sequence and so it’s looping through everything else before it gets back to the opener spells.
Ah! That does sound logic, I´ll just throw some instant spell instead, don´t wanna be messing inside of your macros. Only thing I´m going to change is the use of ancestral guidance, since it should be situational and not auto-used
Removing the combat fixed the hang issues, I was messing with it for a long time last night, was thinking the /castsequence was the issue
can you paste the edits here removing the combat portions? I tried but i guess i’m too smooth brained and messed up the sequence.
heyas
the AE macro fires alot more lightinging bolts, and hardly any chian lightingings.
I found 1 block that casts
tempest-- and and right after chain lightining.
I removed tempest, saved it, and it still casts lighting bolt like 4 to 1 over chain lightning.
Im confused becasue I dont see even see where lighting bolt is insereted after I removed tempest.
the aoe sequence should never fire lightning bolt, It should be specifically looking for tempest only.
Hey, Dunno if you have done something with the Sequence 1.0 but it locks and says Spell not learn. This is sadly now on both of them. both singel and Aoe
Update) Removed it and reinstalled it again cleared cashe and so on… works on Retail but as soon as you enter a timewalking dungeon it stops to work after a few trows… Dunno if any names that changes or spellid or so on… but it works like charm otherwhise
From what I understand, this is an issue with WoW that happens sometimes when they do updates, and how wow handles spellids on spells that change from one spell to another.
It usually works itself out after a while, though I’m not sure what the mechanism is that fixes it. I assume that it has something to do with the spell cache, and how the gse compiler handles spell ids that it gets from the wow api.
I just redownloaded and did a clean install of the plugin, and it worked out of the box for me. Are you still having this issue?
I´m actually using 2.0 and I just today got the exact same problem! Worked fine up until now, after 2-3 seconds he just stands still and trying to do something and it says “Skill not learned”
Happens with both the ST and AOE one, I tried to reimport them, and replace didn´t solve the issue sadly.
So the ST one, it spams about that spell is not learned, but still functions, sadly the AOE one does stop and doesnt throw, but the issue is there with both. I tried downgrade GSE to a version from January, but the issue still persists.
After alot of testing, I fully removed all Macros and his ST and AOE, I then reinstalled GSE. Reimported both ST and AOE, and that seems to have worked.