Dots09 Fury Warrior, 11.0 The War Within

going to give this a shot, try diff MS and see how my results fair. thankds Dots for making these

Hi Dots, thanks for the work you did on this. My first language is not English, so I still have a lot to learn. I do all this work so that my disabled friends can have fun playing the game, but I really don’t have a better way to learn sometimes, so I hope that I can get some help from you, and I appreciate it a lot.
I followed your video to set up the talents and imported the corresponding sequence strings for each.I set up different buttons for different talents,but when I use them each one doesn’t work and I don’t know what the problem is.

I found a problem when I went to look at the structure category. The skill macros in there are all expressed in English, and since my client is not English, I can’t use them by copying them directly, I need to change the skill name to my native language, and I don’t know if that’s the reason. My other characters listed such as druid and shaman, their structures are items and I don’t need to replace the skills in my native language so I can use them directly, I’m not sure if I’m expressing myself clearly or if that’s the problem.Forgive me for using a translator.

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Thank you for the update, I have helped a few cases of this, Most have stated translating the skills to their native language has made the macro work. let’s do some troubleshooting

First try and have 1 block in the sequence and see if that 1 block can take action, in English something like “/cast Charge” If it works we know it’s not the sequence or the language, so I would then suggest importing the sequence, creating a new version where you add 1 block at a time until it does not work.

The other option is to take one block and copy it into a WoW Macro directly and see if that macro works in-game. If it does not, it would be a language translation issue, and I would suggest trying to translate the spells into your language.

Hi Dots. glad to see your reply. I researched the issue today and it is indeed because of the skill language, I manually changed all the skill names and the SingleTarget_Fury works fine.But the SingleTarget_Cleave_Fury seems to have a bit of a problem, I realized during my testing that Bladestorm wasn’t added to it, it required me to release it manually, I’m not sure if it’s just me or not, I made sure that all of the formatting was the way you had it, just switched the language.

For version 1/2 bladestorm should be in the latest sequence, I will double check, glad to here you were able to get it working.

Hi Dots, first - thank you for your work. But why you dont use ID of Spells ? Then everyone can use it, no matter what language the client has.

I can try that, I had assumed that was the point of the Translation part of the GSE addon, it would translate spell names to id/language of the native client, but it seems that is not the case.

Hi all

I have updated the fury Slayer sequences, for ST and AOE

Changes
Cleave/aoe only has 1 version using alt modifier, for cooldowns
Single target did some adjustments you should get more dps now
I made the sequences with SpellID’s so hopefully this translates into no issues happening with different language clients
Updated Vod show casing DPS sims and tests on dummies to compare.

Is there a way I can use single target and cleave? Since dungeons have bosses, so sometimes I only want to ST.

Not in this sequences case as they use different key talents

for example

Cleave uses

/castsequence [mod:alt,nochanneling,combat] Thunderous Roar, Odyn’s Fury, Bladestorm, Odyn’s Fury, Bladestorm

/castsequence [nochanneling,combat] Raging Blow, Whirlwind, Raging Blow

ST uses
/castsequence [mod:alt,nochanneling,combat,@player] Champion’s Spear, Bladestorm, Bladestorm

You would need the sequences to have the same spells that both could use with the same talents.

If you want it to work, you would need to take the Cleave talents, and remove Champion’s spear from the ST sequence, and replace it with the same castsequence as the cleave sequence, that should be the only change needed to run both sequences with 2 separate keybinds.