So I’m trying to understand and edit Chris Webber’s macro from Arms 5.4 post
/console Sound_EnableSFX 0
#showtooltip Colossus Smash
/castsequence reset=15/combat/target Piercing Howl,null
/castsequence reset=0.3 0,0,0,0,Victory Rush
/castsequence reset=0.3 0,0,0,Slam
/castsequence reset=0.3 0,0,Overpower
/castsequence reset=0.3 0,Mortal Strike
/castsequence reset=0.3 Colossus Smash,Hamstring
/cast !Colossus Smash
/cast [combat] Berserker Rage
/cast [combat] Avatar
/cast Charge
/cast [combat] Recklessness
/cast [combat] !Skull Banner
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
For me it would get stuck after one rotation. I did edit it to cast Intimidating Shout instead of Piercing Howl but they have the same GCD so it should not have broke it. What I would really like is something that does the rotation but leaves the cooldowns out. Something like this
/console Sound_EnableSFX 0
#showtooltip Colossus Smash
/castsequence [mod:alt]intimidating shout;reset=15/target/combat
/castsequence reset=0.3 0,0,0,0,Victory Rush
/castsequence reset=0.3 0,0,0,Slam
/castsequence reset=0.3 0,0,Overpower
/castsequence reset=0.3 0,Mortal Strike
/castsequence reset=0.3 Colossus Smash,Hamstring
/cast !Colossus Smash
/cast Charge
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
I’m not sure if the mod line is correct. All I want to do is run the main macro normally but cast Intimidating shout on mod shift.
Also is there a way to add execute to this macro?
I’m unsure what the /cast !colossus smash does that the cast sequence does not if you could explain the ! syntax that would be great! lastly I would like to understand the first line of the original macro better:
/castsequence reset=15/combat/target Piercing Howl,null
If I understand correctly it resets the macro if no key hits in 15 seconds, or I leave combat, or switch targets correct? and then casts piercing howl if off cooldown but what is the null for?
Any help would be appreciated thank you!
Here is my Cooldown macro would be nice to be able to cast it in the modified macro above with a mod function is this possible?
#showtooltip recklessness
/cast recklessness
/cast skull banner
/cast bloodbath
/cast avatar
/cast bladestorm
/use [combat]13
/use [combat]14