Hello everyone… I must say I am ABSOLUTELY loving creating my macros for my FrostyMage and other toons. It has improved my game play and made the game fun again. HUGE GRATZ to GS-E creator.
My question is this: right now I have the following for my “one-button” on my mage:
Note that there are a couple Frostbolts in there and what I don’t show is that I have a macro from IcyVeins in which when I cast my macro of My_Frostbolt (a separate button at the moment) it has the macro value of
#showtooltip
/cast Frostbolt
/cast Freeze
What I want to do is call on “My_Frostbolt” for one of the Frostbolt listed in my GS-E version… I have tried to call it based on My_Frostbolt as a name, but it doesn’t work.
Can I embed a macro in a macro?
Is my description clear? I look forward to your replies
Is the aim to be able to insert your sub macro a few times to prevent having to keep inserting it or is there some logic that needs to go with it?
If you’ll take a note of the first Frostbolt it is followed by Ice Lance. Ice Lance has greater damage if target is frozen, so my thought was that I would freeze the target with the help of Freeze from my WaterElemental and then follow it with a IceLance thus making for an larger initial attack DPS Spike.
As the Macro recycles (about every 8-9 sec.s based on my .5 spam) it should give a nice boost to the current 35-45K DPS I am currently achieving with just the Spam button… When I try to incorporate my My_Frostbolt into the rotation it throws off my timing and my rhythm.
Just thinking and can’t test this because I’m not at home. But is it possible to replace /cast Frostbolt with something like /click MultiBarLeftButton2 twice and in that other button have the macro he wants?
Just thinking and can’t test this because I’m not at home. But is it possible to replace /cast Frostbolt with something like /click MultiBarLeftButton2 twice and in that other button have the macro he wants?
That might be an idea Lutechi I seem to remember reading somewhere how to call an ActionBarButton… for the life of me, I can’t remember where… if it is paoosible to cast based on ActionBarButton#, I see this as a possible GOOD fix… it would also make my cast of Frostbolt w/Freeze available outside of GS-E sequence, if needed. Great idea!!
Anyone remember how/if you map to an ActionBarButton?