Feature Request/Help – Different Sequences on Same Keybind Based on Stance

Hi there,

I’m currently using GSE 3.2.29 in Classic WoW on my Warrior, and I’m loving the new system overall. However, I’m running into a limitation with the new keybinding model and I’m hoping either for guidance or to suggest a feature enhancement.

What I want to do is this:
Bind a single key (e.g. “2”) to different sequences depending on my stance — for example, use one sequence in Battle Stance and a completely different one in Defensive Stance, but still triggered by the same key.

You can already do this with conditionals in the macro, but you’ll have to keep your blocks simple to avoid running up against the character limit

/cast [stance:1] SkillToUseInDefensiveStance; [stance:2] SkillToUseInBerserkerStance;[stance:3] SkillToUseInBattleStance