Hi there,
just got GS installed and trying to make it work.
After renaming and editing the example file with notepad++ i pasted the following macro:
local _, Sequences = ... -- Don't touch this
Sequences['open'] = {
PreMacro = [[
#showtooltip Sciame di Imp
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocastoff [group] Threatening Presence
/petautocaston [nogroup] Threatening Presence
]],
“/castsequence [nomod]reset=target Soul Fire,Dark Soul: Knowledge,Hand of Gul’dan,Imp Swarm,Corruption,Summon Terrorguard,Shadow Bolt,Hand of Gul’dan,Metamorphosis,Doom,Demonbolt,Demonbolt,Touch of Chaos”,
PostMacro = [[
/startattack
]],
}
Sequences[‘danno’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
/use [nopet,nomod]summon Felguard
/petattack [@target,harm]
/petautocastoff [group] Threatening Presence
/petautocaston [nogroup] Threatening Presence
]],
‘/use [noform: 0] Metamorphosis’,
“/castsequence Hand of Gul’dan”,
“/castsequence [nomod,nochanneling] reset=target Corruption,Shadow Bolt,Shadow Bolt,Shadow Bolt,Shadow Bolt,Corruption,Life Tap,Shadow Bolt,Shadow Bolt,Shadow Bolt,Shadow Bolt”,
“/cast [mod:ctrl,combat] Soul Fire”,
“/cast [pet:Kizgorod] Wrathstorm”,
PostMacro = [[
/run UIErrorsFrame:Clear()
]],
}
Sequences[‘tnt’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocastoff [group] Threatening Presence
/petautocaston [nogroup] Threatening Presence
]],
‘/use [noform: 1] Metamorphosis’,
‘/castsequence reset=target/5 Doom,null’,
“/castsequence [nochanneling] reset=target/5 Touch of Chaos,Demonbolt,Demonbolt,Demonbolt,Demonbolt”,
‘/cast [mod:alt,combat] Dark Soul: Knowledge’,
‘/cast [mod:ctrl,combat] Imp Swarm’,
“/cast [pet:Kizgorod] Wrathstorm”,
PostMacro = [[
/use [combat] Blood Fury
/use [combat]13
/use [combat]14
/run UIErrorsFrame:Clear()
]],
}
But as i am bad with this things, once i go create a new macro in game ad call it open, or danno or tnt i cannot make it work.
open for example only puts me in autoattack, the other two are doing nothing.
Any help pls? Thank you!