Ty for the reply ive download r3, it wonât show any errors now but still it wonât work, i created in-game an empty macro called Ret using sdm (super duper macro)
notepad++ is what i use as well
see below my Sequences.lua file
local _, Sequences = ⌠â Donât touch this
Sequences[âRetâ] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
â/cast Judgmentâ,
â/cast Crusader Strikeâ,
â/cast Exorcismâ,
â/cast !Avenging Wrathâ,
â/cast !Execution Sentenceâ,
â/cast Templarâs Verdictâ ,
â/cast Hammer of Wrathâ,
PostMacro = [[
/use [combat]13
/use [combat]14
]],
}
Sequences[âRetAOEâ] = {
PreMacro = [[
/targetenemy [noharm][dead]
]],
â/cast Judgmentâ,
â/cast Hammer of the Righteousâ,
â/cast Exorcismâ,
â/cast !Avenging Wrathâ,
â/cast !Execution Sentenceâ,
â/cast Templarâs Verdictâ ,
â/cast Hammer of Wrathâ,
PostMacro = [[
/use [combat]13
/use [combat]14
]],
}
â Rename this file to Sequences.lua before you get started, it uses a different file name so as not to overwrite your existing file with a future update.
â Every entry in the Sequences table defines a single sequence of macros which behave similarly to /castsequence.
â Sequence names must be unique and contain no more than 16 characters.
â To use a macro sequence, create a blank macro in-game with the same name you picked for the sequence here and it will overwrite it.
â Hereâs a large demonstration sequence documenting the format:
Sequences[âGnomeExample1â] = {
â StepFunction optionally defines how the step is incremented when pressing the button.
â This example increments the step in the following order: 1 12 123 1234 etc. until it reaches the end and starts over
â DO NOT DEFINE A STEP FUNCTION UNLESS YOU THINK YOU KNOW WHAT YOUâRE DOING
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
-- PreMacro is optional macro text that you want executed before every single button press.
-- This is if you want to add something like /startattack or /stopcasting before all of the macros in the sequence.
PreMacro = [[
/run print(â-- PreMacro Script --â)
/startattack
]],
-- PostMacro is optional macro text that you want executed after every single button press.
-- I don't know what you would need this for, but it's here anyway.
PostMacro = [[
/run print(â-- PostMacro Script --â)
]],
-- Macro 1
[[
/run print(âExecuting macro 1!â)
/cast SpellName1
]],
-- Macro 2
[[
/run print(âExecuting macro 2!â)
/cast SpellName2
]],
-- Macro 3
[[
/run print(âExecuting macro 3!â)
/cast SpellName3
]],
}
â Here is a short example which is what most sequences will look like
Sequences[âGnomeExample2â] = {
â Macro 1
[[
/run print(âExecuting macro 1!â)
/cast SpellName1
]],
-- Macro 2
[[
/run print(âExecuting macro 2!â)
/cast SpellName2
]],
-- Macro 3
[[
/run print(âExecuting macro 3!â)
/cast SpellName3
]],
}
Any help would be highly appriciated thanks!