I noticed last night that thrash was using an ID instead of the word thrash I changed it and it worked fine.
I work the next two days but I might recreate the macro as it was in the last version inside GSE so its updated and can be imported without issue again.
This should work
UPDATE PACKAGE NAME
!GSE3!1ZXPbtNAEMaJuFU8AFQc/ABVHTtp45QLaRw7LvlTJaFUqiI0WU9iq+tdd3fdKpwKnBAnHoHSE+KGuCPxCjwCr9A7mzShLaItF4p6s2a+nfl9s9bskZ/CmHIIj4MtEDEMKMpDrwlEcHnYqFFMkKkqz5jKBV3cy5ARlO99v/58f3U5fzxTvjzyK0TFnMk3H2rJJLT9xVQgRqiQYTI2dhiPQCT9nRAh7C+YUicVKAVk11gwCUg1kQy5SNasJYNxEgFjSGM26hvrCMLwdOqRsZPwcI0oQftGRxc+ADqLAVV9wxPIXsQY6txIZwVMiGYCGcVDLQkYgRRIrHvr2kaHg5i170UCZOSqcYqnDtye/vRObc1Nvb0GdaXolC5QWnnHLjjnIW3bKdoXocrlsxH8CptafbH8kkF4MgB9oFQqrTjn+c5hH+dmsPVmu93qblaalwinYbfBeep1MEVQdxtdhamXsaly4/S2VQx07v7VTbifu/y9uFW28451iZdbdD9z1M83gnoFZKFQtkpz9dnM/3hq2suyb8f0p8auQX39P1H/7gd5908R5WyXX4vqlG3d+irgzYANspiqs/cjeIawW8n0Qj180tDNnqYhKAxbdt5ezVt2Mb9irxbtehMVuKDgY72ONNXtdrcfRkqlcs00w1gSLsLl0cgcScxYrM/7PaB6I+n3qZKpiIvtxSbnw0x8+8TZ43WKGE52ep1Tyg82/G5tC4XUqA/u/eg0gWVAA6ZQ7E+WGmcnbgsSnD9kvotDyKjKed0USeDej6q9dnXxTu77116N6QsgWOVJqmEHMY3V+GTqf6PabjRq1V7Qbv0E
This package consists of 1 elements.
Sequences
- GH_v6.0
Iāll work on other versions later this is just an update to the old default version one.
So there where already a lot of fork requests prior to the talent changes and I think this is going to cause more. I can put raze in here but the macro isnāt smart enough to conditionally hold rage for it. You want 60 rage for Killing blow or 80 with Harnessed rage, but this means the macro has to cycle several times without an ironfur call. Or that rage spenders now have to be done manually and I can see people wanting both of these options.