Fount of Strength is required to not cap on rage. Lunar beam is odd right now its not great for the build but we do want a 1 min CD for snap threat on pull, and Rage of the Sleeper was removed so this is it.
I’ll have to test if its more damage to take the second point in Fury of Nature or Flashing Claws. Pulls are smoother threat wise like they were before.
People can test and let me know which they would like more dev time on at the moment.
Updated Elune version which had cast instead of castsequence so wouldn’t spend rage. Elune version 1.01 (if you had previously imported that) can be deleted when you re-import.
Elune version is clearing +12’s with no defensive usage other than the automated barkskin. It really does play almost exactly the same. I think I’ll leave it until midnight for now.
Ah thanks for the heads up I know there used to be a macro that allowed it but it got phased out in DF I think. This would increase that particular talent by 30% in effectiveness. I might have to make a version for that.
This is what I use. Its pretty long, but fits into most guardian action steps since Thrash, Mangle and such are short blocks. Lets you CR and heal on CTRL.
Yeah the mods are always one of those things I don’t put much into as I leave it up to users to change the spells they want in there. Whats there is just a continuation from DF and TWW for people who used my macros before.
I know mouse over in particular I’ve avoided as it can cause issues of the macro stalling out if your are mousing over someone or a frame and don’t know it.
Though I might share them in my two in game macros where I use:
Action button 1 as a moonfire and mouse over decurse
Action button 2 as this macro
Action button 3 as a Lunarbeam, thrash sequence with a mouseover rebirth.
Action button 4 as taunt.
R as Skull bash.
I tend to use everything else by clicking including the mods I put in the macro as my disability prevents using mods.
I could add a second version that uses these though.
And I do like the idea of having say 3 as having both rebirth and regrowth tied to it depending on if they are dead or not.
The sequences are right under the macro heading.
Don’t open it in the GSE builder. Instead hover on the code and you should see a small pop up that looks like pages click that and the sequence is copied and ready to be imported in game.
Check the version name if it was 1.01 there was an issue where it was /cast not /castsequence.
If thats the case delete the macro and reimport it and it should be fixed.
Hi, I haven’t tried it in Mythic yet, but I have in the training area. I find that I last less time and instead of spamming Infofur, I mostly spam Raise. Is that normal?
Hermit. This works great. Returning to WoW after a year or so away and am doing 11 delves with a 115 ilevel and Brann at 50/100 with crap curios no problem on day 2. Not sure if I am high enough for Mythics since this level squish has made it hard to figure out if I am good to go or not but will let you know how that goes when I jump in.
At 115 you are more than good for a +2. Just run your own key if possible. The game is designed to let you know when you hit your cap when you reach about a 50% fail rate in keys.