Grizzly Hermit Raze Build v1.02

Ok two separate builds that I will keep as different macros now. One as an Elunes build and one as DotC.

Macros

Ok I updated GSE and I’m reexporting hopefully this should be the full pakage and works let me know if there are any issues.

!GSE3!3VdNb+NEGN5u4VJx4wI9+b7NJnaa1ukKqU6cD7d2UiXZbUhVrSb2xHE7nvGOx5tN1EMREkJCcN4ToqVarWBvHDghgfgL/AR+Ar0zdr6aJv1a0LYQKYln5vW8zzPvM/O+c1zwQBcRYJ1oTwB1QBNB/zBvAJMS/6holMul6pZivFIxcOGoWTQBgzahXcXbIM09aLJa14M5Q8lWyiqDL1hdi5vAZz58FkBsQmEHE5dYSwImZhtgDJGD7V1BECj0IfuEAWpDJggGIbjlULgklAKE+r8LqmMSvHjv/off6S7AwIZWBK7+8sBstSwLgFZrwtcBFcKRVMqyTLP/ZJqp1GwEB3RkHhpN4hkMyXKzaVlyWhIP6FLU02qt8E+IblaPnkPQhZhlSYDZvFYd4PKPjULxaQ4FGD4VHyakk8Eif3ZcUEzmEOx/+X3Ojah9HREKF61FqLsmnkedgYAKeT4k7HBOawCxXSFPIe450BIq0IYYUhBO+ahv4LedFjfRsAk8YDqMj2FbqBBAF0aexvMvCSZxm4C/UGtT4LfVMLb5PkaVhXGOUJ7MDeCOVHGBYdSt6oR4+Qr0IGDzepVBLx/gyHKjv0DMAWjI/9vr8n/0Ly3AWZ2edaRRLsiAx3j0UAE9eAHPIfpv3jX6twrfEO3Pt4F2MNGkrzFwA2AbwVnkOB5A9/19B19B64vbDcKQw11HeS2JvLwr23GcHy7FvaXhZuAgNs5nmzqf9bFn8axllaSEtJIQpRUxvSwlEto2BPtKwKc7LBqQARUw8EOxCJHHfe7X19uMef5aPN4hHQR63ciB/5ArNc7iNnV6PdSNtSF1HRaj/GyIhZ6t2HMxloivJJLyaqEGED/d/KPNEuwIOk+0JGDHWr+3Cln9WdYuKOVMIvEgt+24qT3nQSlRNdU6k1Vl/LEbbsNFqYzbMLYN3Q0fGg27oRZKlZ7Ry/Kvb7iZvukLv6HobkPZy3Qeh+2SodqlnmF82ukW7EZB2VShb1LHC5dtPa8ErE1ofZEvLj/hfn/D+zIIQisMSZEgRDobhWruCaQ+N//4gz8rXNkBQBpmkD4Pz22CTwsqbIEAsblaDnONmDBLXI8vZNNBDuue5qseNDX1o3a2Vs4u3pv741e1xMuJyXyo81Z4uoYNcTo5fj5U4+t4Pz1zUbndUCFtQN3dHQsCa3ch7vNBricGzH1h4Ya6NRlFu1yvGHYA+udaPp8CB0Id8vjpdtFNHsaRXfySI/nSDfd6uhSYzf3+kPxvd4H8VHXaJ3sey42KgPn/YXjfuy6n1LK8OkFHTMhSUj7LRpLkZWkSfTp97cIgmUyLq0PrcbRmvhX5EqULOL3/aqjZ+lfvhNWVIYi4XbVvfvwPqOoKNY12yC93gcu5M+BiTtesPQZXnLnxpeeiy87UtWhuwrK4RR1CefacqmaO8tlIMqczqxr+nxSTs6qaN+OqRrlBVZOKibGg7yQmxyQ5viym0+lhWXNYVB0/hGX9Nagk8sXovRsUDVExMJH+1RDp+nTZMLu8iJZ/I1vW9Vy2ppVLfwM=

Talents

Talents can be darn near anything. Icy veins or wowhead work.

2 Likes

Updated Elune version which had cast instead of castsequence so wouldn’t spend rage. Elune version 1.01 (if you had previously imported that) can be deleted when you re-import.

Elune version is clearing +12’s with no defensive usage other than the automated barkskin. It really does play almost exactly the same. I think I’ll leave it until midnight for now.

I’ve always loved the Grizzly Hermit sequences!!!

I changed shift mod from Incapacitating Roar to Regrowth and picked up the addon “Elfyau’s AutoUnshift” so i wont unshift out of bear using it.

Using Elunes I def feel tanky but I’m also only like 118 ilvl and was doing timewalking

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or use a macro :wink:

As always Hermit, looking forward to give it a spin

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Ah thanks for the heads up I know there used to be a macro that allowed it but it got phased out in DF I think. This would increase that particular talent by 30% in effectiveness. I might have to make a version for that.

/cast [noform:1, nochanneling] Bear Form; [mod:ctrl,@mouseover,help,dead] Rebirth; [mod:ctrl,@mouseover,help] Regrowth; [mod:alt] Frenzied Regeneration; [mod:shift] Incapacitating Roar

With Spell-ID:
/cast [noform:1, nochanneling] 5487; [mod:ctrl,@mouseover,help,dead] 20484; [mod:ctrl,@mouseover,help] 8936; [mod:alt] 22842; [mod:shift] 99

This is what I use. Its pretty long, but fits into most guardian action steps since Thrash, Mangle and such are short blocks. Lets you CR and heal on CTRL.

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Yeah the mods are always one of those things I don’t put much into as I leave it up to users to change the spells they want in there. Whats there is just a continuation from DF and TWW for people who used my macros before.

I know mouse over in particular I’ve avoided as it can cause issues of the macro stalling out if your are mousing over someone or a frame and don’t know it.

Though I might share them in my two in game macros where I use:

Action button 1 as a moonfire and mouse over decurse
Action button 2 as this macro
Action button 3 as a Lunarbeam, thrash sequence with a mouseover rebirth.
Action button 4 as taunt.
R as Skull bash.

I tend to use everything else by clicking including the mods I put in the macro as my disability prevents using mods.

I could add a second version that uses these though.
And I do like the idea of having say 3 as having both rebirth and regrowth tied to it depending on if they are dead or not.

Here is how I changed it incase someone doesen’t know macro’s

/cast [noform:1, nochanneling] Bear Form; [mod:alt] Frenzied Regeneration; [mod:shift,@mouseover,help,dead] Rebirth; [mod:shift,@mouseover,help,nodead] Regrowth; [mod:shift,@player] Regrowth

I also took it to just the bear form on 1x of the mangle and 1x on the thrash

/cast [noform:1, nochanneling] Bear Form

so that when I hold shift for a rebirth I can still get rage

could u post ur sequence, im a bit lost

The sequences are right under the macro heading.
Don’t open it in the GSE builder. Instead hover on the code and you should see a small pop up that looks like pages click that and the sequence is copied and ready to be imported in game.

sorry, i mean the seque Aeon is using with his different mod keys

just checked and i cant see it firing ironfur at all.

Both sequences have it in Block 3

Check the version name if it was 1.01 there was an issue where it was /cast not /castsequence.
If thats the case delete the macro and reimport it and it should be fixed.

testing now in a +10 :stuck_out_tongue:. ok worked a treat. no issues. i forgot convoke for the 2 big pulls in priory

they have it but not casting, its fixed now, cheers GRizz

Hi, I haven’t tried it in Mythic yet, but I have in the training area. I find that I last less time and instead of spamming Infofur, I mostly spam Raise. Is that normal?

It should keep 2 stacks of IF up.

If it doesn’t you can add a third cast of Iornfur in the Ironfur, raze cast sequence.

It might be hast values or something like that.

Hermit. This works great. Returning to WoW after a year or so away and am doing 11 delves with a 115 ilevel and Brann at 50/100 with crap curios no problem on day 2. Not sure if I am high enough for Mythics since this level squish has made it hard to figure out if I am good to go or not but will let you know how that goes when I jump in.

At 115 you are more than good for a +2. Just run your own key if possible. The game is designed to let you know when you hit your cap when you reach about a 50% fail rate in keys.